Move-unique effect commands consistently go in engine/battle/move_effects/
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42
engine/battle/move_effects/leech_seed.asm
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42
engine/battle/move_effects/leech_seed.asm
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@@ -0,0 +1,42 @@
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BattleCommand_LeechSeed: ; 36f9d
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; leechseed
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ld a, [AttackMissed]
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and a
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jr nz, .evaded
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call CheckSubstituteOpp
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jr nz, .evaded
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ld de, EnemyMonType1
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ld a, [hBattleTurn]
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and a
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jr z, .ok
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ld de, BattleMonType1
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.ok
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ld a, [de]
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cp GRASS
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jr z, .grass
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inc de
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ld a, [de]
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cp GRASS
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jr z, .grass
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ld a, BATTLE_VARS_SUBSTATUS4_OPP
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call GetBattleVarAddr
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bit SUBSTATUS_LEECH_SEED, [hl]
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jr nz, .evaded
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set SUBSTATUS_LEECH_SEED, [hl]
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call AnimateCurrentMove
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ld hl, WasSeededText
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jp StdBattleTextBox
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.grass
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call AnimateFailedMove
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jp PrintDoesntAffect
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.evaded
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call AnimateFailedMove
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ld hl, EvadedText
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jp StdBattleTextBox
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; 36fe1
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