Move-unique effect commands consistently go in engine/battle/move_effects/

This commit is contained in:
Rangi
2018-01-26 11:36:00 -05:00
parent a0cc4a3392
commit 0cf4eb6895
60 changed files with 2581 additions and 2574 deletions

View File

@@ -0,0 +1,46 @@
BattleCommand_Metronome: ; 37418
; metronome
call ClearLastMove
call CheckUserIsCharging
jr nz, .asm_3742b
ld a, [wKickCounter]
push af
call BattleCommand_LowerSub
pop af
ld [wKickCounter], a
.asm_3742b
call LoadMoveAnim
.GetMove:
call BattleRandom
; No invalid moves.
cp NUM_ATTACKS + 1
jr nc, .GetMove
; None of the moves in MetronomeExcepts.
push af
ld de, 1
ld hl, MetronomeExcepts
call IsInArray
pop bc
jr c, .GetMove
; No moves the user already has.
ld a, b
call CheckUserMove
jr z, .GetMove
ld a, BATTLE_VARS_MOVE
call GetBattleVarAddr
ld [hl], b
call UpdateMoveData
jp ResetTurn
; 37454
INCLUDE "data/battle/metronome_exception_moves.asm"