@@ -8,7 +8,7 @@
|
||||
const AZALEATOWN_SLOWPOKE3
|
||||
const AZALEATOWN_SLOWPOKE4
|
||||
const AZALEATOWN_FRUIT_TREE
|
||||
const AZALEATOWN_SILVER
|
||||
const AZALEATOWN_RIVAL
|
||||
const AZALEATOWN_AZALEA_ROCKET3
|
||||
const AZALEATOWN_KURT_OUTSIDE
|
||||
|
||||
@@ -35,13 +35,13 @@ AzaleaTownFlypointCallback:
|
||||
endcallback
|
||||
|
||||
AzaleaTownRivalBattleScene1:
|
||||
moveobject AZALEATOWN_SILVER, 11, 11
|
||||
moveobject AZALEATOWN_RIVAL, 11, 11
|
||||
turnobject PLAYER, RIGHT
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
special FadeOutMusic
|
||||
pause 15
|
||||
appear AZALEATOWN_SILVER
|
||||
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement1
|
||||
appear AZALEATOWN_RIVAL
|
||||
applymovement AZALEATOWN_RIVAL, AzaleaTownRivalBattleApproachMovement1
|
||||
turnobject PLAYER, DOWN
|
||||
sjump AzaleaTownRivalBattleScript
|
||||
|
||||
@@ -50,8 +50,8 @@ AzaleaTownRivalBattleScene2:
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
special FadeOutMusic
|
||||
pause 15
|
||||
appear AZALEATOWN_SILVER
|
||||
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement2
|
||||
appear AZALEATOWN_RIVAL
|
||||
applymovement AZALEATOWN_RIVAL, AzaleaTownRivalBattleApproachMovement2
|
||||
turnobject PLAYER, UP
|
||||
AzaleaTownRivalBattleScript:
|
||||
playmusic MUSIC_RIVAL_ENCOUNTER
|
||||
@@ -65,7 +65,7 @@ AzaleaTownRivalBattleScript:
|
||||
checkevent EVENT_GOT_CHIKORITA_FROM_ELM
|
||||
iftrue .Chikorita
|
||||
winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
|
||||
setlasttalked AZALEATOWN_SILVER
|
||||
setlasttalked AZALEATOWN_RIVAL
|
||||
loadtrainer RIVAL1, RIVAL1_2_TOTODILE
|
||||
startbattle
|
||||
dontrestartmapmusic
|
||||
@@ -74,7 +74,7 @@ AzaleaTownRivalBattleScript:
|
||||
|
||||
.Totodile:
|
||||
winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
|
||||
setlasttalked AZALEATOWN_SILVER
|
||||
setlasttalked AZALEATOWN_RIVAL
|
||||
loadtrainer RIVAL1, RIVAL1_2_CHIKORITA
|
||||
startbattle
|
||||
dontrestartmapmusic
|
||||
@@ -83,7 +83,7 @@ AzaleaTownRivalBattleScript:
|
||||
|
||||
.Chikorita:
|
||||
winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
|
||||
setlasttalked AZALEATOWN_SILVER
|
||||
setlasttalked AZALEATOWN_RIVAL
|
||||
loadtrainer RIVAL1, RIVAL1_2_CYNDAQUIL
|
||||
startbattle
|
||||
dontrestartmapmusic
|
||||
@@ -97,9 +97,9 @@ AzaleaTownRivalBattleScript:
|
||||
waitbutton
|
||||
closetext
|
||||
turnobject PLAYER, LEFT
|
||||
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
|
||||
applymovement AZALEATOWN_RIVAL, AzaleaTownRivalBattleExitMovement
|
||||
playsound SFX_EXIT_BUILDING
|
||||
disappear AZALEATOWN_SILVER
|
||||
disappear AZALEATOWN_RIVAL
|
||||
setscene SCENE_AZALEATOWN_NOOP
|
||||
waitsfx
|
||||
playmapmusic
|
||||
|
Reference in New Issue
Block a user