Refer to "Rival", not "Silver" (#983)

Fixes #982
This commit is contained in:
Rangi
2022-08-10 21:24:56 -04:00
committed by GitHub
parent 367a104203
commit 0d5cf5c8b9
21 changed files with 190 additions and 190 deletions

View File

@@ -43,7 +43,7 @@ ENDM
const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SUPER_NERD
const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_POKE_BALL1
const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_POKE_BALL2
const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
GoldenrodUndergroundSwitchRoomEntrances_MapScripts:
def_scene_scripts
@@ -117,45 +117,45 @@ GoldenrodUndergroundSwitchRoomEntrancesSuperNerdScript:
GoldenrodUndergroundSwitchRoomEntrancesTeacherScript:
jumptextfaceplayer GoldenrodUndergroundSwitchRoomEntrances_TeacherText
UndergroundSilverScene1:
UndergroundRivalScene1:
turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
playsound SFX_EXIT_BUILDING
appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
waitsfx
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement1
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL, UndergroundRivalApproachMovement1
turnobject PLAYER, RIGHT
scall UndergroundSilverBattleScript
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement1
scall UndergroundRivalBattleScript
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL, UndergroundRivalRetreatMovement1
playsound SFX_EXIT_BUILDING
disappear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
disappear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
setscene SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_NOOP
waitsfx
playmapmusic
end
UndergroundSilverScene2:
UndergroundRivalScene2:
turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
playsound SFX_EXIT_BUILDING
appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
waitsfx
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement2
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL, UndergroundRivalApproachMovement2
turnobject PLAYER, RIGHT
scall UndergroundSilverBattleScript
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement2
scall UndergroundRivalBattleScript
applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL, UndergroundRivalRetreatMovement2
playsound SFX_EXIT_BUILDING
disappear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
disappear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
setscene SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_NOOP
waitsfx
playmapmusic
end
UndergroundSilverBattleScript:
UndergroundRivalBattleScript:
checkevent EVENT_RIVAL_BURNED_TOWER
iftrue .Continue
setevent EVENT_RIVAL_BURNED_TOWER
@@ -163,7 +163,7 @@ UndergroundSilverBattleScript:
.Continue:
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext UndergroundSilverBeforeText
writetext UndergroundRivalBeforeText
waitbutton
closetext
setevent EVENT_RIVAL_GOLDENROD_UNDERGROUND
@@ -171,8 +171,8 @@ UndergroundSilverBattleScript:
iftrue .Totodile
checkevent EVENT_GOT_CHIKORITA_FROM_ELM
iftrue .Chikorita
winlosstext UndergroundSilverWinText, UndergroundSilverLossText
setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
winlosstext UndergroundRivalWinText, UndergroundRivalLossText
setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
loadtrainer RIVAL1, RIVAL1_4_TOTODILE
startbattle
dontrestartmapmusic
@@ -180,8 +180,8 @@ UndergroundSilverBattleScript:
sjump .FinishRivalBattle
.Totodile:
winlosstext UndergroundSilverWinText, UndergroundSilverLossText
setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
winlosstext UndergroundRivalWinText, UndergroundRivalLossText
setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
loadtrainer RIVAL1, RIVAL1_4_CHIKORITA
startbattle
dontrestartmapmusic
@@ -189,8 +189,8 @@ UndergroundSilverBattleScript:
sjump .FinishRivalBattle
.Chikorita:
winlosstext UndergroundSilverWinText, UndergroundSilverLossText
setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
winlosstext UndergroundRivalWinText, UndergroundRivalLossText
setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
loadtrainer RIVAL1, RIVAL1_4_CYNDAQUIL
startbattle
dontrestartmapmusic
@@ -200,7 +200,7 @@ UndergroundSilverBattleScript:
.FinishRivalBattle:
playmusic MUSIC_RIVAL_AFTER
opentext
writetext UndergroundSilverAfterText
writetext UndergroundRivalAfterText
waitbutton
closetext
end
@@ -635,14 +635,14 @@ GoldenrodUndergroundSwitchRoomEntrancesHiddenMaxPotion:
GoldenrodUndergroundSwitchRoomEntrancesHiddenRevive:
hiddenitem REVIVE, EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_HIDDEN_REVIVE
UndergroundSilverApproachMovement1:
UndergroundRivalApproachMovement1:
step DOWN
step LEFT
step LEFT
step LEFT
step_end
UndergroundSilverApproachMovement2:
UndergroundRivalApproachMovement2:
step DOWN
step DOWN
step LEFT
@@ -650,14 +650,14 @@ UndergroundSilverApproachMovement2:
step LEFT
step_end
UndergroundSilverRetreatMovement1:
UndergroundRivalRetreatMovement1:
step RIGHT
step RIGHT
step RIGHT
step UP
step_end
UndergroundSilverRetreatMovement2:
UndergroundRivalRetreatMovement2:
step RIGHT
step RIGHT
step RIGHT
@@ -665,7 +665,7 @@ UndergroundSilverRetreatMovement2:
step UP
step_end
UndergroundSilverBeforeText:
UndergroundRivalBeforeText:
text "Hold it!"
para "I saw you, so I"
@@ -688,7 +688,7 @@ UndergroundSilverBeforeText:
line "debts!"
done
UndergroundSilverWinText:
UndergroundRivalWinText:
text "…Why…"
line "Why do I lose?"
@@ -701,7 +701,7 @@ UndergroundSilverWinText:
para "So why do I lose?"
done
UndergroundSilverAfterText:
UndergroundRivalAfterText:
text "…I don't under-"
line "stand…"
@@ -737,7 +737,7 @@ UndergroundSilverAfterText:
line "#MON trainer!"
done
UndergroundSilverLossText:
UndergroundRivalLossText:
text "Humph. This is my"
line "real power, wimp."
@@ -944,8 +944,8 @@ GoldenrodUndergroundSwitchRoomEntrances_MapEvents:
warp_event 21, 29, GOLDENROD_CITY, 13
def_coord_events
coord_event 19, 4, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL_BATTLE, UndergroundSilverScene1
coord_event 19, 5, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL_BATTLE, UndergroundSilverScene2
coord_event 19, 4, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL_BATTLE, UndergroundRivalScene1
coord_event 19, 5, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL_BATTLE, UndergroundRivalScene2
def_bg_events
bg_event 16, 1, BGEVENT_READ, Switch1Script
@@ -966,4 +966,4 @@ GoldenrodUndergroundSwitchRoomEntrances_MapEvents:
object_event 19, 27, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodUndergroundSwitchRoomEntrancesSuperNerdScript, -1
object_event 1, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, GoldenrodUndergroundSwitchRoomEntrancesSmokeBall, EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_SMOKE_BALL
object_event 14, 9, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, GoldenrodUndergroundSwitchRoomEntrancesFullHeal, EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_FULL_HEAL
object_event 23, 3, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_GOLDENROD_UNDERGROUND
object_event 23, 3, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_GOLDENROD_UNDERGROUND