Refer to "Rival", not "Silver" (#983)

Fixes #982
This commit is contained in:
Rangi
2022-08-10 21:24:56 -04:00
committed by GitHub
parent 367a104203
commit 0d5cf5c8b9
21 changed files with 190 additions and 190 deletions

View File

@@ -5,7 +5,7 @@
const SPROUTTOWER3F_SAGE4
const SPROUTTOWER3F_POKE_BALL1
const SPROUTTOWER3F_POKE_BALL2
const SPROUTTOWER3F_SILVER
const SPROUTTOWER3F_RIVAL
SproutTower3F_MapScripts:
def_scene_scripts
@@ -32,21 +32,21 @@ SproutTower3FRivalScene:
playsound SFX_ELEVATOR
earthquake 79
applymovement PLAYER, SproutTower3FPlayerApproachesRivalMovement
applymovement SPROUTTOWER3F_SILVER, SproutTower3FRivalApproachesElderMovement
applymovement SPROUTTOWER3F_RIVAL, SproutTower3FRivalApproachesElderMovement
opentext
writetext SproutTowerElderLecturesRivalText
waitbutton
closetext
showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15
turnobject SPROUTTOWER3F_SILVER, DOWN
showemote EMOTE_SHOCK, SPROUTTOWER3F_RIVAL, 15
turnobject SPROUTTOWER3F_RIVAL, DOWN
pause 15
applymovement SPROUTTOWER3F_SILVER, SproutTower3FRivalLeavesElderMovement
applymovement SPROUTTOWER3F_RIVAL, SproutTower3FRivalLeavesElderMovement
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext SproutTowerRivalOnlyCareAboutStrongText
waitbutton
closetext
turnobject SPROUTTOWER3F_SILVER, UP
turnobject SPROUTTOWER3F_RIVAL, UP
opentext
writetext SproutTowerRivalUsedEscapeRopeText
pause 15
@@ -54,7 +54,7 @@ SproutTower3FRivalScene:
playsound SFX_WARP_TO
special FadeBlackQuickly
special ReloadSpritesNoPalettes
disappear SPROUTTOWER3F_SILVER
disappear SPROUTTOWER3F_RIVAL
waitsfx
special FadeInQuickly
setscene SCENE_SPROUTTOWER3F_NOOP
@@ -351,4 +351,4 @@ SproutTower3F_MapEvents:
object_event 11, 11, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSageNeal, -1
object_event 6, 14, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower3FPotion, EVENT_SPROUT_TOWER_3F_POTION
object_event 14, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower3FEscapeRope, EVENT_SPROUT_TOWER_3F_ESCAPE_ROPE
object_event 10, 4, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_SPROUT_TOWER
object_event 10, 4, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_SPROUT_TOWER