InitSpriteAnimStruct <-> _InitSpriteAnimStruct

These were the wrong way around, as the function in home should not be
prefixed
This commit is contained in:
mid-kid
2020-02-11 13:42:36 +01:00
parent 53cf08b6b3
commit 0d81f1c470
19 changed files with 78 additions and 78 deletions

View File

@@ -110,7 +110,7 @@ endr
.spawn_object
depixel 6, 3, 4, 4
ld a, SPRITE_ANIM_INDEX_DUMMY_GAME
call _InitSpriteAnimStruct
call InitSpriteAnimStruct
ld a, 5
ld [wDummyGameNumberTriesRemaining], a
ld hl, wJumptableIndex

View File

@@ -1139,7 +1139,7 @@ ReelAction_InitGolem:
push af
depixel 12, 13
ld a, SPRITE_ANIM_INDEX_SLOTS_GOLEM
call _InitSpriteAnimStruct
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0E
add hl, bc
pop af
@@ -1200,7 +1200,7 @@ ReelAction_InitChansey:
push bc
depixel 12, 0
ld a, SPRITE_ANIM_INDEX_SLOTS_CHANSEY
call _InitSpriteAnimStruct
call InitSpriteAnimStruct
pop bc
xor a
ld [wSlotsDelay], a
@@ -2120,7 +2120,7 @@ Slots_AnimateChansey:
push bc
depixel 12, 13, 0, 4
ld a, SPRITE_ANIM_INDEX_SLOTS_EGG
call _InitSpriteAnimStruct
call InitSpriteAnimStruct
pop bc
ret