InitSpriteAnimStruct <-> _InitSpriteAnimStruct
These were the wrong way around, as the function in home should not be prefixed
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@@ -110,7 +110,7 @@ endr
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.spawn_object
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depixel 6, 3, 4, 4
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ld a, SPRITE_ANIM_INDEX_DUMMY_GAME
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call _InitSpriteAnimStruct
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call InitSpriteAnimStruct
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ld a, 5
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ld [wDummyGameNumberTriesRemaining], a
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ld hl, wJumptableIndex
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@@ -1139,7 +1139,7 @@ ReelAction_InitGolem:
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push af
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depixel 12, 13
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ld a, SPRITE_ANIM_INDEX_SLOTS_GOLEM
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call _InitSpriteAnimStruct
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_0E
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add hl, bc
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pop af
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@@ -1200,7 +1200,7 @@ ReelAction_InitChansey:
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push bc
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depixel 12, 0
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ld a, SPRITE_ANIM_INDEX_SLOTS_CHANSEY
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call _InitSpriteAnimStruct
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call InitSpriteAnimStruct
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pop bc
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xor a
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ld [wSlotsDelay], a
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@@ -2120,7 +2120,7 @@ Slots_AnimateChansey:
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push bc
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depixel 12, 13, 0, 4
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ld a, SPRITE_ANIM_INDEX_SLOTS_EGG
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call _InitSpriteAnimStruct
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call InitSpriteAnimStruct
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pop bc
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ret
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