InitSpriteAnimStruct <-> _InitSpriteAnimStruct
These were the wrong way around, as the function in home should not be prefixed
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@@ -109,7 +109,7 @@ DoNextFrameForFirst16Sprites:
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.done
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ret
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InitSpriteAnimStruct::
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_InitSpriteAnimStruct::
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; Initialize animation a at pixel x=e, y=d
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; Find if there's any room in the wSpriteAnimationStructs array, which is 10x16
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push de
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