InitSpriteAnimStruct <-> _InitSpriteAnimStruct
These were the wrong way around, as the function in home should not be prefixed
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@@ -413,11 +413,11 @@ EZChat_MasterLoop:
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.SpawnObjects:
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depixel 3, 1, 2, 5
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ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
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call _InitSpriteAnimStruct
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call InitSpriteAnimStruct
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depixel 8, 1, 2, 5
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ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
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call _InitSpriteAnimStruct
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
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ld a, $1
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@@ -425,7 +425,7 @@ EZChat_MasterLoop:
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depixel 9, 2, 2, 0
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ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
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call _InitSpriteAnimStruct
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
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ld a, $3
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@@ -433,7 +433,7 @@ EZChat_MasterLoop:
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depixel 10, 16
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ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
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call _InitSpriteAnimStruct
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
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ld a, $4
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@@ -441,7 +441,7 @@ EZChat_MasterLoop:
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depixel 10, 4
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ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
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call _InitSpriteAnimStruct
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
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ld a, $5
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@@ -449,7 +449,7 @@ EZChat_MasterLoop:
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depixel 10, 2
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ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
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call _InitSpriteAnimStruct
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
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ld a, $2
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