Person event constants for each map
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@@ -1,3 +1,6 @@
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const_value set 2
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const BATTLETOWERHALLWAY_RECEPTIONIST
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BattleTowerHallway_MapScriptHeader:
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.MapTriggers:
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db 2
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@@ -16,7 +19,7 @@ BattleTowerHallway_MapScriptHeader:
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end
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.ChooseBattleRoom:
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follow $2, PLAYER
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follow BATTLETOWERHALLWAY_RECEPTIONIST, PLAYER
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callasm .asm_load_battle_room
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jump .WalkToChosenBattleRoom
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@@ -47,27 +50,27 @@ BattleTowerHallway_MapScriptHeader:
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if_equal 8, .L70L80
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if_equal 9, .L90L100
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if_equal 10, .L90L100
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applymovement $2, MovementData_BattleTowerHallwayWalkTo1020Room
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applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo1020Room
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jump .EnterBattleRoom
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.L30L40: ; 0x9f603
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applymovement $2, MovementData_BattleTowerHallwayWalkTo3040Room
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applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo3040Room
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jump .EnterBattleRoom
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.L50L60: ; 0x9f60a
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applymovement $2, MovementData_BattleTowerHallwayWalkTo5060Room
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applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo5060Room
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jump .EnterBattleRoom
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.L70L80: ; 0x9f611
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applymovement $2, MovementData_BattleTowerHallwayWalkTo7080Room
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applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo7080Room
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jump .EnterBattleRoom
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.L90L100: ; 0x9f618
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applymovement $2, MovementData_BattleTowerHallwayWalkTo90100Room
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applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo90100Room
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jump .EnterBattleRoom
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.EnterBattleRoom: ; 0x9f61f
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faceperson PLAYER, $2
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faceperson PLAYER, BATTLETOWERHALLWAY_RECEPTIONIST
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loadfont
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writetext Text_PleaseStepThisWay
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waitbutton
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