Better comments for enemy health percentage code
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@@ -7637,7 +7637,7 @@ SendOutMonText:
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ld hl, GoMonText
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ld hl, GoMonText
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jr z, .skip_to_textbox
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jr z, .skip_to_textbox
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; compute enemy helth remaining as a percentage
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; compute enemy health remaining as a percentage
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xor a
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xor a
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ldh [hMultiplicand + 0], a
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ldh [hMultiplicand + 0], a
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ld hl, wEnemyMonHP
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ld hl, wEnemyMonHP
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@@ -7712,10 +7712,10 @@ WithdrawMonText:
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.WithdrawMonText:
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.WithdrawMonText:
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text_far _BattleMonNickCommaText
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text_far _BattleMonNickCommaText
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text_asm
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text_asm
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; Print text to withdraw mon
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; Depending on the HP lost since the enemy mon was sent out, the game prints a different text
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; depending on HP the message is different
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push de
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push de
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push bc
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push bc
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; compute enemy health lost as a percentage
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ld hl, wEnemyMonHP + 1
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ld hl, wEnemyMonHP + 1
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ld de, wEnemyHPAtTimeOfPlayerSwitch + 1
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ld de, wEnemyHPAtTimeOfPlayerSwitch + 1
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ld b, [hl]
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ld b, [hl]
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