About time I got to these functions
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@@ -144,10 +144,10 @@ MountMortarB1F_MapEventHeader:
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.PersonEvents:
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db 7
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person_event SPRITE_POKE_BALL, 12 + 4, 29 + 4, $1, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x7e240, EVENT_MOUNT_MORTAR_B1F_HYPER_POTION
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person_event SPRITE_POKE_BALL, 16 + 4, 4 + 4, $1, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x7e242, EVENT_MOUNT_MORTAR_B1F_CARBOS
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person_event SPRITE_BOULDER, 10 + 4, 9 + 4, $19, 0, 0, -1, -1, 0, 0, 0, MountMortarB1FBoulder, -1
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person_event SPRITE_BLACK_BELT, 4 + 4, 16 + 4, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 0, 0, BlackBeltScript_0x7e1f6, -1
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person_event SPRITE_POKE_BALL, 24 + 4, 34 + 4, $1, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x7e244, EVENT_MOUNT_MORTAR_B1F_FULL_RESTORE
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person_event SPRITE_POKE_BALL, 3 + 4, 32 + 4, $1, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x7e246, EVENT_MOUNT_MORTAR_B1F_MAX_ETHER
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person_event SPRITE_POKE_BALL, 26 + 4, 21 + 4, $1, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x7e248, EVENT_MOUNT_MORTAR_B1F_PP_UP
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person_event SPRITE_POKE_BALL, 12, 29, $1, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x7e240, EVENT_MOUNT_MORTAR_B1F_HYPER_POTION
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person_event SPRITE_POKE_BALL, 16, 4, $1, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x7e242, EVENT_MOUNT_MORTAR_B1F_CARBOS
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person_event SPRITE_BOULDER, 10, 9, $19, 0, 0, -1, -1, 0, 0, 0, MountMortarB1FBoulder, -1
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person_event SPRITE_BLACK_BELT, 4, 16, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 0, 0, BlackBeltScript_0x7e1f6, -1
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person_event SPRITE_POKE_BALL, 24, 34, $1, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x7e244, EVENT_MOUNT_MORTAR_B1F_FULL_RESTORE
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person_event SPRITE_POKE_BALL, 3, 32, $1, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x7e246, EVENT_MOUNT_MORTAR_B1F_MAX_ETHER
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person_event SPRITE_POKE_BALL, 26, 21, $1, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x7e248, EVENT_MOUNT_MORTAR_B1F_PP_UP
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