About time I got to these functions
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@@ -184,5 +184,5 @@ TrainerHouseB1F_MapEventHeader:
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.PersonEvents:
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db 2
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person_event SPRITE_RECEPTIONIST, 1 + 4, 7 + 4, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, ObjectEvent, -1
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person_event SPRITE_CHRIS, 11 + 4, 6 + 4, $8, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, ObjectEvent, -1
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person_event SPRITE_RECEPTIONIST, 1, 7, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, ObjectEvent, -1
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person_event SPRITE_CHRIS, 11, 6, $8, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, ObjectEvent, -1
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