Revert "Factor out tables into data/overworld/"
This reverts commit b5a7e7de3e
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This commit is contained in:
@@ -6,7 +6,7 @@ _GetVarAction::
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.valid
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ld c, a
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ld b, 0
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ld hl, VarActionTable
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ld hl, .VarActionTable
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add hl, bc
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add hl, bc
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add hl, bc
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@@ -17,68 +17,100 @@ _GetVarAction::
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ld b, [hl]
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ld a, b
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and RETVAR_EXECUTE
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jr nz, .call_de
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jr nz, .call
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ld a, b
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and RETVAR_ADDR_DE
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ret nz
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ld a, [de]
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jr LoadStringBuffer2
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jr .loadstringbuffer2
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.call_de
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.call
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call _de_
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ret
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LoadStringBuffer2:
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.loadstringbuffer2
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ld de, wStringBuffer2
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ld [de], a
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ret
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INCLUDE "data/overworld/variables.asm"
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.VarActionTable:
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; entries correspond to VAR_* constants
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; RETVAR_STRBUF2: copy [de] to wStringBuffer2
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; RETVAR_ADDR_DE: return address in de
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; RETVAR_EXECUTE: call function
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dwb wStringBuffer2, RETVAR_STRBUF2
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dwb wPartyCount, RETVAR_STRBUF2
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dwb .BattleResult, RETVAR_EXECUTE
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dwb wBattleType, RETVAR_ADDR_DE
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dwb wTimeOfDay, RETVAR_STRBUF2
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dwb .CountCaughtMons, RETVAR_EXECUTE
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dwb .CountSeenMons, RETVAR_EXECUTE
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dwb .CountBadges, RETVAR_EXECUTE
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dwb wPlayerState, RETVAR_ADDR_DE
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dwb .PlayerFacing, RETVAR_EXECUTE
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dwb hHours, RETVAR_STRBUF2
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dwb .DayOfWeek, RETVAR_EXECUTE
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dwb wMapGroup, RETVAR_STRBUF2
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dwb wMapNumber, RETVAR_STRBUF2
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dwb .UnownCaught, RETVAR_EXECUTE
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dwb wEnvironment, RETVAR_STRBUF2
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dwb .BoxFreeSpace, RETVAR_EXECUTE
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dwb wBugContestMinsRemaining, RETVAR_STRBUF2
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dwb wXCoord, RETVAR_STRBUF2
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dwb wYCoord, RETVAR_STRBUF2
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dwb wSpecialPhoneCallID, RETVAR_STRBUF2
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dwb wNrOfBeatenBattleTowerTrainers, RETVAR_STRBUF2
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dwb wKurtApricornQuantity, RETVAR_STRBUF2
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dwb wCurCaller, RETVAR_ADDR_DE
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dwb wBlueCardBalance, RETVAR_ADDR_DE
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dwb wBuenasPassword, RETVAR_ADDR_DE
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dwb wKenjiBreakTimer, RETVAR_STRBUF2
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dwb NULL, RETVAR_STRBUF2
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Var_CountCaughtMons:
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.CountCaughtMons:
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; Caught mons.
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ld hl, wPokedexCaught
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ld b, wEndPokedexCaught - wPokedexCaught
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call CountSetBits
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ld a, [wNumSetBits]
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jp LoadStringBuffer2
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jp .loadstringbuffer2
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Var_CountSeenMons:
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.CountSeenMons:
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; Seen mons.
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ld hl, wPokedexSeen
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ld b, wEndPokedexSeen - wPokedexSeen
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call CountSetBits
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ld a, [wNumSetBits]
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jp LoadStringBuffer2
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jp .loadstringbuffer2
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Var_CountBadges:
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.CountBadges:
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; Number of owned badges.
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ld hl, wBadges
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ld b, 2
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call CountSetBits
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ld a, [wNumSetBits]
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jp LoadStringBuffer2
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jp .loadstringbuffer2
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Var_PlayerFacing:
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.PlayerFacing:
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; The direction the player is facing.
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ld a, [wPlayerDirection]
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and $c
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rrca
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rrca
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jp LoadStringBuffer2
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jp .loadstringbuffer2
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Var_DayOfWeek:
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.DayOfWeek:
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; The day of the week.
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call GetWeekday
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jp LoadStringBuffer2
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jp .loadstringbuffer2
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Var_UnownCaught:
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.UnownCaught:
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; Number of unique Unown caught.
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call .count_unown
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ld a, b
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jp LoadStringBuffer2
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jp .loadstringbuffer2
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.count_unown:
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.count_unown
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ld hl, wUnownDex
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ld b, 0
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.loop
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@@ -91,7 +123,7 @@ Var_UnownCaught:
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jr c, .loop
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ret
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Var_BoxFreeSpace:
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.BoxFreeSpace:
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; Remaining slots in the current box.
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ld a, BANK(sBoxCount)
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call OpenSRAM
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@@ -101,10 +133,9 @@ Var_BoxFreeSpace:
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ld b, a
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call CloseSRAM
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ld a, b
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jp LoadStringBuffer2
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jp .loadstringbuffer2
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Var_BattleResult:
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; Outcome of the last battle.
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.BattleResult:
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ld a, [wBattleResult]
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and $ff ^ BATTLERESULT_BITMASK
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jp LoadStringBuffer2
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jp .loadstringbuffer2
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