Rename some routines to avoid conflicts when removing "Special_" prefixes

This commit is contained in:
Rangi
2018-01-24 11:12:02 -05:00
parent 505a6595bc
commit 132fe46925
24 changed files with 76 additions and 76 deletions

View File

@@ -34,25 +34,25 @@ PlayersHouse2F_MapScripts:
db 0, 0, 0 ; filler
Doll1:
Doll1Script:
describedecoration DECODESC_LEFT_DOLL
Doll2:
Doll2Script:
describedecoration DECODESC_RIGHT_DOLL
BigDoll:
BigDollScript:
describedecoration DECODESC_BIG_DOLL
GameConsole:
GameConsoleScript:
describedecoration DECODESC_CONSOLE
PlayersHousePoster:
PlayersHousePosterScript:
conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script
.Script:
describedecoration DECODESC_POSTER
PlayersHouseRadio:
PlayersHouseRadioScript:
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue .NormalRadio
checkevent EVENT_LISTENED_TO_INITIAL_RADIO
@@ -82,10 +82,10 @@ PlayersHouseRadio:
closetext
end
PlayersHouseBookshelf:
PlayersHouseBookshelfScript:
jumpstd picturebookshelf
PlayersHousePC:
PlayersHousePCScript:
opentext
special Special_PlayersHousePC
iftrue .Warp
@@ -128,14 +128,14 @@ PlayersHouse2F_MapEvents:
.BGEvents:
db 4
bg_event 2, 1, BGEVENT_UP, PlayersHousePC
bg_event 3, 1, BGEVENT_READ, PlayersHouseRadio
bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelf
bg_event 6, 0, BGEVENT_IFSET, PlayersHousePoster
bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript
bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript
bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript
bg_event 6, 0, BGEVENT_IFSET, PlayersHousePosterScript
.ObjectEvents:
db 4
object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsole, EVENT_PLAYERS_HOUSE_2F_CONSOLE
object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll1, EVENT_PLAYERS_HOUSE_2F_DOLL_1
object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll2, EVENT_PLAYERS_HOUSE_2F_DOLL_2
object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BigDoll, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE
object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll1Script, EVENT_PLAYERS_HOUSE_2F_DOLL_1
object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll2Script, EVENT_PLAYERS_HOUSE_2F_DOLL_2
object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL