Rename some routines to avoid conflicts when removing "Special_" prefixes
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@@ -34,25 +34,25 @@ PlayersHouse2F_MapScripts:
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db 0, 0, 0 ; filler
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Doll1:
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Doll1Script:
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describedecoration DECODESC_LEFT_DOLL
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Doll2:
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Doll2Script:
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describedecoration DECODESC_RIGHT_DOLL
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BigDoll:
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BigDollScript:
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describedecoration DECODESC_BIG_DOLL
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GameConsole:
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GameConsoleScript:
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describedecoration DECODESC_CONSOLE
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PlayersHousePoster:
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PlayersHousePosterScript:
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conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script
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.Script:
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describedecoration DECODESC_POSTER
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PlayersHouseRadio:
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PlayersHouseRadioScript:
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checkevent EVENT_GOT_A_POKEMON_FROM_ELM
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iftrue .NormalRadio
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checkevent EVENT_LISTENED_TO_INITIAL_RADIO
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@@ -82,10 +82,10 @@ PlayersHouseRadio:
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closetext
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end
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PlayersHouseBookshelf:
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PlayersHouseBookshelfScript:
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jumpstd picturebookshelf
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PlayersHousePC:
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PlayersHousePCScript:
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opentext
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special Special_PlayersHousePC
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iftrue .Warp
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@@ -128,14 +128,14 @@ PlayersHouse2F_MapEvents:
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.BGEvents:
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db 4
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bg_event 2, 1, BGEVENT_UP, PlayersHousePC
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bg_event 3, 1, BGEVENT_READ, PlayersHouseRadio
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bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelf
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bg_event 6, 0, BGEVENT_IFSET, PlayersHousePoster
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bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript
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bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript
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bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript
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bg_event 6, 0, BGEVENT_IFSET, PlayersHousePosterScript
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.ObjectEvents:
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db 4
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object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsole, EVENT_PLAYERS_HOUSE_2F_CONSOLE
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object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll1, EVENT_PLAYERS_HOUSE_2F_DOLL_1
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object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll2, EVENT_PLAYERS_HOUSE_2F_DOLL_2
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object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BigDoll, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
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object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE
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object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll1Script, EVENT_PLAYERS_HOUSE_2F_DOLL_1
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object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll2Script, EVENT_PLAYERS_HOUSE_2F_DOLL_2
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object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
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