Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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@@ -1,7 +1,7 @@
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; battle_anim_struct members (see macros/wram.asm)
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const_def
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const BATTLEANIMSTRUCT_INDEX
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const BATTLEANIMSTRUCT_01
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const BATTLEANIMSTRUCT_OAMFLAGS
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const BATTLEANIMSTRUCT_02
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const BATTLEANIMSTRUCT_FRAMESET_ID
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const BATTLEANIMSTRUCT_FUNCTION
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@@ -14,9 +14,9 @@
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const BATTLEANIMSTRUCT_PARAM
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const BATTLEANIMSTRUCT_DURATION
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const BATTLEANIMSTRUCT_FRAME
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const BATTLEANIMSTRUCT_ANON_JT_INDEX
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const BATTLEANIMSTRUCT_0F
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const BATTLEANIMSTRUCT_10
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const BATTLEANIMSTRUCT_JUMPTABLE_INDEX
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const BATTLEANIMSTRUCT_VAR1
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const BATTLEANIMSTRUCT_VAR2
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const_skip 7
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BATTLEANIMSTRUCT_LENGTH EQU const_value
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NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects
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