Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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@@ -319,7 +319,6 @@ RunBattleAnimCommand:
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ld hl, BattleAnimCommands
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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@@ -714,7 +713,7 @@ BattleAnimCmd_IncObj:
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ret
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.found
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ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
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ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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inc [hl]
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ret
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@@ -765,7 +764,7 @@ BattleAnimCmd_SetObj:
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.found
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call GetBattleAnimByte
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ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
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ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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ld [hl], a
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ret
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