Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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@@ -222,11 +222,11 @@ Cut_SpawnLeaf:
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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ld [hl], FIELDMOVE_GRASS
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ld hl, SPRITEANIMSTRUCT_0E
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ld hl, SPRITEANIMSTRUCT_VAR3
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add hl, bc
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ld [hl], $4
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pop af
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], a
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pop de
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@@ -346,7 +346,7 @@ FlyToAnim:
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
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add hl, bc
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ld [hl], SPRITE_ANIM_SEQ_FLY_TO
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ld hl, SPRITEANIMSTRUCT_0F
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ld hl, SPRITEANIMSTRUCT_VAR4
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add hl, bc
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ld [hl], 11 * 8
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ld a, 64
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