Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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@@ -523,7 +523,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
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ret
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.pressed_a
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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inc a
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@@ -538,7 +538,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
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ret z
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sub 1 tiles
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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dec [hl]
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ret
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@@ -551,7 +551,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
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ret z
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add 1 tiles
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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inc [hl]
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ret
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@@ -564,7 +564,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
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ret z
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sub 1 tiles
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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sub 9
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@@ -579,7 +579,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
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ret z
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add 1 tiles
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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add 9
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@@ -1140,7 +1140,7 @@ ReelAction_InitGolem:
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depixel 12, 13
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ld a, SPRITE_ANIM_INDEX_SLOTS_GOLEM
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_0E
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ld hl, SPRITEANIMSTRUCT_VAR3
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add hl, bc
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pop af
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ld [hl], a
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@@ -1968,7 +1968,7 @@ Slots_AnimateGolem:
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dw .roll
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.init
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ld hl, SPRITEANIMSTRUCT_0E
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ld hl, SPRITEANIMSTRUCT_VAR3
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add hl, bc
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ld a, [hl]
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and a
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@@ -1985,7 +1985,7 @@ Slots_AnimateGolem:
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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inc [hl]
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], $30
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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@@ -1993,7 +1993,7 @@ Slots_AnimateGolem:
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ld [hl], $0
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.fall
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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cp $20
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@@ -2012,7 +2012,7 @@ Slots_AnimateGolem:
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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inc [hl]
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ld hl, SPRITEANIMSTRUCT_0D
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld [hl], $2
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ld a, 1
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@@ -2031,7 +2031,7 @@ Slots_AnimateGolem:
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jr nc, .restart
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and $3
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ret nz
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ld hl, SPRITEANIMSTRUCT_0D
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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xor $ff
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@@ -2101,11 +2101,11 @@ Slots_AnimateChansey:
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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inc [hl]
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], $8
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.two
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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and a
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