Fix some constants surrounding sprite animations

Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
This commit is contained in:
mid-kid
2020-08-22 16:22:37 +02:00
parent 733664b18f
commit 13c4a93cea
19 changed files with 378 additions and 378 deletions

View File

@@ -1190,7 +1190,7 @@ CrystalIntro_InitUnownAnim:
push de
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $8
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
@@ -1200,7 +1200,7 @@ CrystalIntro_InitUnownAnim:
push de
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $18
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
@@ -1210,7 +1210,7 @@ CrystalIntro_InitUnownAnim:
push de
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $28
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
@@ -1219,7 +1219,7 @@ CrystalIntro_InitUnownAnim:
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $38
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2