Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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@@ -1190,7 +1190,7 @@ CrystalIntro_InitUnownAnim:
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push de
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ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], $8
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ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
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@@ -1200,7 +1200,7 @@ CrystalIntro_InitUnownAnim:
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push de
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ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], $18
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ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
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@@ -1210,7 +1210,7 @@ CrystalIntro_InitUnownAnim:
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push de
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ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], $28
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ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
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@@ -1219,7 +1219,7 @@ CrystalIntro_InitUnownAnim:
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ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], $38
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ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
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