Fix some constants surrounding sprite animations

Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
This commit is contained in:
mid-kid
2020-08-22 16:22:37 +02:00
parent 733664b18f
commit 13c4a93cea
19 changed files with 378 additions and 378 deletions

View File

@@ -485,7 +485,7 @@ Function171b4b:
depixel 8, 2
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, $8
ld [hl], a
@@ -493,7 +493,7 @@ Function171b4b:
depixel 8, 19
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, $9
ld [hl], a
@@ -501,7 +501,7 @@ Function171b4b:
depixel 17, 14, 2, 0
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, $a
ld [hl], a