Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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@@ -485,7 +485,7 @@ Function171b4b:
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depixel 8, 2
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ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, $8
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ld [hl], a
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@@ -493,7 +493,7 @@ Function171b4b:
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depixel 8, 19
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ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, $9
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ld [hl], a
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@@ -501,7 +501,7 @@ Function171b4b:
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depixel 17, 14, 2, 0
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ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, $a
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ld [hl], a
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