wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971)
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@@ -302,7 +302,7 @@ DrawTitleGraphic:
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ret
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InitializeBackground:
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ld hl, wVirtualOAMSprite00
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ld hl, wShadowOAMSprite00
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ld d, -$22
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ld e, $0
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ld c, 5
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@@ -342,7 +342,7 @@ AnimateTitleCrystal:
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; Stop at y=6
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; y is really from the bottom of the sprite, which is two tiles high
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ld hl, wVirtualOAMSprite00YCoord
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ld hl, wShadowOAMSprite00YCoord
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ld a, [hl]
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cp 6 + 2 * TILE_WIDTH
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ret z
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