Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #452)

# Conflicts:
#	data/player_names.asm
#	engine/battle/menu.asm
#	engine/billspc.asm
#	engine/billspctop.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/delete_save_change_clock.asm
#	engine/events/buena.asm
#	engine/events/elevator.asm
#	engine/events/kurt.asm
#	engine/events/mom.asm
#	engine/events/move_tutor.asm
#	engine/events/pokecenter_pc.asm
#	engine/events/pokepic.asm
#	engine/events/std_scripts.asm
#	engine/events/unown_walls.asm
#	engine/init_gender.asm
#	engine/intro_menu.asm
#	engine/mail.asm
#	engine/main_menu.asm
#	engine/mart.asm
#	engine/menu_2.asm
#	engine/mon_menu.asm
#	engine/pack.asm
#	engine/slot_machine.asm
#	engine/start_menu.asm
#	home/menu.asm
#	maps/CeladonDeptStore6F.asm
#	maps/CeladonGameCornerPrizeRoom.asm
#	maps/DragonShrine.asm
#	maps/EarlsPokemonAcademy.asm
#	maps/GoldenrodCity.asm
#	maps/GoldenrodDeptStore6F.asm
#	maps/GoldenrodGameCorner.asm
#	maps/GoldenrodPokeComCenter2FMobile.asm
#	mobile/mobile_12.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_22.asm
#	mobile/mobile_22_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_45.asm
#	mobile/mobile_45_sprite_engine.asm
#	mobile/mobile_46.asm
#	mobile/mobile_5c.asm
#	mobile/mobile_5f.asm
#	mobile/mobile_menu.asm
This commit is contained in:
Remy Oukaour
2018-01-14 23:43:51 -05:00
51 changed files with 571 additions and 266 deletions

View File

@@ -1418,37 +1418,28 @@ wMenuDataBank:: db
wMenuDataHeaderEnd::
wMenuData2::
UNION ; cf91
; MenuData2
wMenuData2Flags:: ; cf91
; bit 7: When set, start printing text one tile to the right of the border
; In scrolling menus, SELECT is functional
; bit 6: When set, start printing text one tile below the border
; In scrolling menus, START is functional
; bit 5: ????
; bit 4: ????
; bit 3: ????
; bit 2: ????
; bit 1: Enable Select button
; bit 0: Disable B button
db
wMenuData2Flags:: db ; cf91
UNION ; cf92
; Vertical Menu/DoNthMenu/SetUpMenu
wMenuData2Items:: db ; cf92
wMenuData2IndicesPointer:: dw ; cf94
wMenuData2DisplayFunctionPointer:: dw ; cf96
wMenuData2PointerTableAddr:: dw ; cf97
NEXTU ; cf91
; 2D menu
ds 2 ; cf91
wMenuData2Spacing:: db ; cf93
NEXTU ; cf92
; 2D Menu
wMenuData2_2DMenuDimensions:: db ; cf92
wMenuData2_2DMenuSpacing:: db ; cf93
wMenuData2_2DMenuItemStringsBank:: db ; cf94
wMenuData2_2DMenuItemStringsAddr:: dw ; cf96
wMenuData2_2DMenuFunctionBank:: db ; cf97
wMenuData2_2DMenuFunctionAddr:: dw ; cf98
NEXTU ; cf91
; scrolling menu
ds 1 ; cf91
NEXTU ; cf92
; Scrolling Menu
wMenuData2_ScrollingMenuHeight:: db ; cf92
wMenuData2_ScrollingMenuWidth:: db ; cf93
wMenuData2_ScrollingMenuSpacing:: db ; cf94
@@ -1465,7 +1456,16 @@ w2DMenuCursorInitY:: db ; cfa1
w2DMenuCursorInitX:: db ; cfa2
w2DMenuNumRows:: db ; cfa3
w2DMenuNumCols:: db ; cfa4
w2DMenuFlags1:: db ; cfa5
w2DMenuFlags1:: ; cfa5
; bit 7: Disable checking of wMenuJoypadFilter
; bit 6: Enable sprite animations
; bit 5: Wrap around vertically
; bit 4: Wrap around horizontally
; bit 3: Set bit 7 in w2DMenuFlags2 and exit the loop if bit 5 is disabled and we tried to go too far down
; bit 2: Set bit 7 in w2DMenuFlags2 and exit the loop if bit 5 is disabled and we tried to go too far up
; bit 1: Set bit 7 in w2DMenuFlags2 and exit the loop if bit 4 is disabled and we tried to go too far left
; bit 0: Set bit 7 in w2DMenuFlags2 and exit the loop if bit 4 is disabled and we tried to go too far right
db
w2DMenuFlags2:: db ; cfa6
w2DMenuCursorOffsets:: db ; cfa7
wMenuJoypadFilter:: db ; cfa8