Identify movement labels in map scripts
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@@ -23,9 +23,9 @@ FastShip1F_MapScripts:
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end
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.EnterFastShipScript:
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applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e
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applymovement PLAYER, MovementData_0x75217
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applymovement FASTSHIP1F_SAILOR1, MovementData_0x75211
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applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorStepAsideMovement
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applymovement PLAYER, FastShip1F_PlayerEntersShipMovement
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applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorBlocksDoorMovement
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pause 30
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playsound SFX_BOAT
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earthquake 30
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@@ -89,13 +89,13 @@ FastShip1FSailor1Script:
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.LetThePlayerOut:
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readvar VAR_FACING
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ifequal RIGHT, .YouAreFacingRight
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applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e
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applymovement PLAYER, MovementData_0x75235
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applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorStepAsideMovement
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applymovement PLAYER, FastShip1F_PlayerLeavesShipMovement
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end
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.YouAreFacingRight:
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applymovement FASTSHIP1F_SAILOR1, MovementData_0x75214
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applymovement PLAYER, MovementData_0x75238
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applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorStepAsideDownMovement
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applymovement PLAYER, FastShip1F_PlayerLeavesShipRightMovement
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end
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FastShip1FSailor2Script:
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@@ -122,53 +122,53 @@ WorriedGrandpaSceneRight:
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WorriedGrandpaSceneLeft:
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appear FASTSHIP1F_GENTLEMAN
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applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x7521b
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applymovement FASTSHIP1F_GENTLEMAN, FastShip1F_GrandpaRunsInMovement
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playsound SFX_TACKLE
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applymovement PLAYER, MovementData_0x7522e
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applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75220
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applymovement PLAYER, FastShip1F_PlayerHitByGrandpaMovement
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applymovement FASTSHIP1F_GENTLEMAN, FastShip1F_GrandpaApproachesPlayerMovement
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opentext
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writetext FastShip1FGrandpaText
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waitbutton
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closetext
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turnobject PLAYER, RIGHT
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applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222
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applymovement FASTSHIP1F_GENTLEMAN, FastShip1F_GrandpaRunsOutMovement
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disappear FASTSHIP1F_GENTLEMAN
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setscene SCENE_DEFAULT
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end
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MovementData_0x7520e:
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FastShip1F_SailorStepAsideMovement:
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slow_step LEFT
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turn_head RIGHT
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step_end
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MovementData_0x75211:
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FastShip1F_SailorBlocksDoorMovement:
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slow_step RIGHT
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turn_head DOWN
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step_end
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MovementData_0x75214:
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FastShip1F_SailorStepAsideDownMovement:
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slow_step DOWN
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turn_head UP
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step_end
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MovementData_0x75217:
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FastShip1F_PlayerEntersShipMovement:
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step DOWN
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step DOWN
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turn_head DOWN
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step_end
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MovementData_0x7521b:
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FastShip1F_GrandpaRunsInMovement:
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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step_end
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MovementData_0x75220:
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FastShip1F_GrandpaApproachesPlayerMovement:
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step RIGHT
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step_end
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MovementData_0x75222:
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FastShip1F_GrandpaRunsOutMovement:
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big_step DOWN
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big_step RIGHT
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big_step RIGHT
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@@ -182,25 +182,25 @@ MovementData_0x75222:
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big_step DOWN
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step_end
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MovementData_0x7522e:
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FastShip1F_PlayerHitByGrandpaMovement:
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big_step RIGHT
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turn_head LEFT
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step_end
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MovementData_0x75231:
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FastShip1F_StepUpMovement: ; unreferenced
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step UP
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step_end
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MovementData_0x75233:
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FastShip1F_StepDownMovement: ; unreferenced
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step DOWN
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step_end
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MovementData_0x75235:
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FastShip1F_PlayerLeavesShipMovement:
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step UP
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step UP
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step_end
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MovementData_0x75238:
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FastShip1F_PlayerLeavesShipRightMovement:
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step RIGHT
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step UP
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step_end
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