Identify movement labels in map scripts

This commit is contained in:
Rangi
2020-10-04 18:15:38 -04:00
parent 836da09f4e
commit 169470378a
13 changed files with 185 additions and 185 deletions

View File

@@ -49,7 +49,7 @@ SSAquaGranddaughterBefore:
special FadeBlackQuickly
special ReloadSpritesNoPalettes
disappear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2
applymovement PLAYER, MovementData_0x76004
applymovement PLAYER, SSAquaCaptainsCabinWarpsToGrandpasCabinMovement
moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19
appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1
turnobject PLAYER, UP
@@ -57,7 +57,7 @@ SSAquaGranddaughterBefore:
special FadeInQuickly
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN
showemote EMOTE_SHOCK, FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, 15
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x7600c
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, SSAquaGranddaughterEntersCabinMovement
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT
checkflag ENGINE_PLAYER_IS_FEMALE
iftrue .PlayerIsFemale
@@ -74,7 +74,7 @@ SSAquaGranddaughterBefore:
closetext
.cont:
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x76010
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, SSAquaGrandpaApproachesPlayerMovement
opentext
writetext SSAquaEntertainedGranddaughterText
promptbutton
@@ -218,7 +218,7 @@ TrainerSupernerdShawn:
FastShipCaptainsCabinTrashcan:
jumpstd TrashCanScript
MovementData_0x76004:
SSAquaCaptainsCabinWarpsToGrandpasCabinMovement:
big_step RIGHT
big_step UP
big_step UP
@@ -228,13 +228,13 @@ MovementData_0x76004:
big_step UP
step_end
MovementData_0x7600c:
SSAquaGranddaughterEntersCabinMovement:
step UP
step UP
turn_head LEFT
step_end
MovementData_0x76010:
SSAquaGrandpaApproachesPlayerMovement:
step DOWN
step_end