Identify movement labels in map scripts

This commit is contained in:
Rangi
2020-10-04 18:15:38 -04:00
parent 836da09f4e
commit 169470378a
13 changed files with 185 additions and 185 deletions

View File

@@ -30,13 +30,13 @@ NewBarkTown_TeacherStopsYouScene1:
waitbutton
closetext
turnobject PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou1_NBT
applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherRunsToYouMovement1
opentext
writetext Text_WhatDoYouThinkYoureDoing
waitbutton
closetext
follow NEWBARKTOWN_TEACHER, PLAYER
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherBringsYouBack1_NBT
applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherBringsYouBackMovement1
stopfollow
opentext
writetext Text_ItsDangerousToGoAlone
@@ -53,14 +53,14 @@ NewBarkTown_TeacherStopsYouScene2:
waitbutton
closetext
turnobject PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou2_NBT
applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherRunsToYouMovement2
turnobject PLAYER, UP
opentext
writetext Text_WhatDoYouThinkYoureDoing
waitbutton
closetext
follow NEWBARKTOWN_TEACHER, PLAYER
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherBringsYouBack2_NBT
applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherBringsYouBackMovement2
stopfollow
opentext
writetext Text_ItsDangerousToGoAlone
@@ -115,14 +115,14 @@ NewBarkTownSilverScript:
waitbutton
closetext
follow PLAYER, NEWBARKTOWN_SILVER
applymovement PLAYER, Movement_SilverPushesYouAway_NBT
applymovement PLAYER, NewBarkTown_SilverPushesYouAwayMovement
stopfollow
pause 5
turnobject NEWBARKTOWN_SILVER, DOWN
pause 5
playsound SFX_TACKLE
applymovement PLAYER, Movement_SilverShovesYouOut_NBT
applymovement NEWBARKTOWN_SILVER, Movement_SilverReturnsToTheShadows_NBT
applymovement PLAYER, NewBarkTown_SilverShovesYouOutMovement
applymovement NEWBARKTOWN_SILVER, NewBarkTown_SilverReturnsToTheShadowsMovement
end
NewBarkTownSign:
@@ -137,14 +137,14 @@ NewBarkTownElmsLabSign:
NewBarkTownElmsHouseSign:
jumptext NewBarkTownElmsHouseSignText
Movement_TeacherRunsToYou1_NBT:
NewBarkTown_TeacherRunsToYouMovement1:
step LEFT
step LEFT
step LEFT
step LEFT
step_end
Movement_TeacherRunsToYou2_NBT:
NewBarkTown_TeacherRunsToYouMovement2:
step LEFT
step LEFT
step LEFT
@@ -153,7 +153,7 @@ Movement_TeacherRunsToYou2_NBT:
turn_head DOWN
step_end
Movement_TeacherBringsYouBack1_NBT:
NewBarkTown_TeacherBringsYouBackMovement1:
step RIGHT
step RIGHT
step RIGHT
@@ -161,7 +161,7 @@ Movement_TeacherBringsYouBack1_NBT:
turn_head LEFT
step_end
Movement_TeacherBringsYouBack2_NBT:
NewBarkTown_TeacherBringsYouBackMovement2:
step RIGHT
step RIGHT
step RIGHT
@@ -170,19 +170,19 @@ Movement_TeacherBringsYouBack2_NBT:
turn_head LEFT
step_end
Movement_SilverPushesYouAway_NBT:
NewBarkTown_SilverPushesYouAwayMovement:
turn_head UP
step DOWN
step_end
Movement_SilverShovesYouOut_NBT:
NewBarkTown_SilverShovesYouOutMovement:
turn_head UP
fix_facing
jump_step DOWN
remove_fixed_facing
step_end
Movement_SilverReturnsToTheShadows_NBT:
NewBarkTown_SilverReturnsToTheShadowsMovement:
step RIGHT
step_end