Identify movement labels in map scripts

This commit is contained in:
Rangi
2020-10-04 18:15:38 -04:00
parent 836da09f4e
commit 169470378a
13 changed files with 185 additions and 185 deletions

View File

@@ -70,17 +70,17 @@ OlivineLighthouseJasmine:
readvar VAR_FACING
ifequal DOWN, .FacingDown
ifequal RIGHT, .FacingRight
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68
applymovement OLIVINELIGHTHOUSE6F_JASMINE, OlivineLighthouseJasmineLeavesUpMovement
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
.FacingDown:
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70
applymovement OLIVINELIGHTHOUSE6F_JASMINE, OlivineLighthouseJasmineLeavesDownMovement
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
.FacingRight:
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79
applymovement OLIVINELIGHTHOUSE6F_JASMINE, OlivineLighthouseJasmineLeavesRightMovement
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
@@ -129,7 +129,7 @@ OlivineLighthouseAmphy:
OlivineLighthouse6FSuperPotion:
itemball SUPER_POTION
MovementData_0x60c68:
OlivineLighthouseJasmineLeavesUpMovement:
slow_step UP
slow_step UP
slow_step RIGHT
@@ -139,7 +139,7 @@ MovementData_0x60c68:
step_sleep 8
step_end
MovementData_0x60c70:
OlivineLighthouseJasmineLeavesDownMovement:
slow_step DOWN
slow_step RIGHT
slow_step RIGHT
@@ -150,7 +150,7 @@ MovementData_0x60c70:
slow_step RIGHT
step_end
MovementData_0x60c79:
OlivineLighthouseJasmineLeavesRightMovement:
slow_step UP
slow_step UP
slow_step RIGHT