Identify movement labels in map scripts

This commit is contained in:
Rangi
2020-10-04 18:15:38 -04:00
parent 836da09f4e
commit 169470378a
13 changed files with 185 additions and 185 deletions

View File

@@ -31,8 +31,8 @@ SproutTower3FRivalScene:
playsound SFX_TACKLE
playsound SFX_ELEVATOR
earthquake 79
applymovement PLAYER, MovementData_0x184a1d
applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a22
applymovement PLAYER, SproutTower3FPlayerApproachesRivalMovement
applymovement SPROUTTOWER3F_SILVER, SproutTower3FRivalApproachesElderMovement
opentext
writetext SproutTowerElderLecturesRivalText
waitbutton
@@ -40,7 +40,7 @@ SproutTower3FRivalScene:
showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15
turnobject SPROUTTOWER3F_SILVER, DOWN
pause 15
applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24
applymovement SPROUTTOWER3F_SILVER, SproutTower3FRivalLeavesElderMovement
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext SproutTowerRivalOnlyCareAboutStrongText
@@ -135,18 +135,18 @@ SproutTower3FPotion:
SproutTower3FEscapeRope:
itemball ESCAPE_ROPE
MovementData_0x184a1d:
SproutTower3FPlayerApproachesRivalMovement:
step UP
step UP
step UP
step UP
step_end
MovementData_0x184a22:
SproutTower3FRivalApproachesElderMovement:
step UP
step_end
MovementData_0x184a24:
SproutTower3FRivalLeavesElderMovement:
step RIGHT
step DOWN
step_end