Identify movement labels in map scripts
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@@ -31,8 +31,8 @@ SproutTower3FRivalScene:
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playsound SFX_TACKLE
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playsound SFX_ELEVATOR
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earthquake 79
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applymovement PLAYER, MovementData_0x184a1d
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applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a22
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applymovement PLAYER, SproutTower3FPlayerApproachesRivalMovement
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applymovement SPROUTTOWER3F_SILVER, SproutTower3FRivalApproachesElderMovement
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opentext
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writetext SproutTowerElderLecturesRivalText
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waitbutton
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@@ -40,7 +40,7 @@ SproutTower3FRivalScene:
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showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15
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turnobject SPROUTTOWER3F_SILVER, DOWN
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pause 15
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applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24
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applymovement SPROUTTOWER3F_SILVER, SproutTower3FRivalLeavesElderMovement
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playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext SproutTowerRivalOnlyCareAboutStrongText
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@@ -135,18 +135,18 @@ SproutTower3FPotion:
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SproutTower3FEscapeRope:
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itemball ESCAPE_ROPE
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MovementData_0x184a1d:
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SproutTower3FPlayerApproachesRivalMovement:
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step UP
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step UP
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step UP
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step UP
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step_end
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MovementData_0x184a22:
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SproutTower3FRivalApproachesElderMovement:
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step UP
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step_end
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MovementData_0x184a24:
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SproutTower3FRivalLeavesElderMovement:
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step RIGHT
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step DOWN
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step_end
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