Identify movement labels in map scripts

This commit is contained in:
Rangi
2020-10-04 18:15:38 -04:00
parent 836da09f4e
commit 169470378a
13 changed files with 185 additions and 185 deletions

View File

@@ -51,12 +51,12 @@ LanceGetPasswordScript:
pause 5
turnobject TEAMROCKETBASEB3F_MOLTRES, RIGHT
pause 20
applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12a
applymovement TEAMROCKETBASEB3F_LANCE, RocketBaseLanceApproachesPlayerMovement
opentext
writetext LanceGetPasswordText
waitbutton
closetext
applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12c
applymovement TEAMROCKETBASEB3F_LANCE, RocketBaseLanceLeavesMovement
disappear TEAMROCKETBASEB3F_LANCE
setscene SCENE_TEAMROCKETBASEB3F_RIVAL_ENCOUNTER
end
@@ -75,7 +75,7 @@ RocketBaseRival:
closetext
playsound SFX_TACKLE
applymovement PLAYER, RocketBaseRivalShovesPlayerMovement
applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalLeaveMovement
applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalLeavesMovement
disappear TEAMROCKETBASEB3F_SILVER
setscene SCENE_TEAMROCKETBASEB3F_ROCKET_BOSS
special RestartMapMusic
@@ -85,11 +85,11 @@ TeamRocketBaseB3FRocketScript:
jumptextfaceplayer TeamRocketBaseB3FRocketText
RocketBaseBossLeft:
applymovement PLAYER, MovementData_0x6e133
applymovement PLAYER, RocketBasePlayerApproachesBossLeftMovement
sjump RocketBaseBoss
RocketBaseBossRight:
applymovement PLAYER, MovementData_0x6e13a
applymovement PLAYER, RocketBasePlayerApproachesBossRightMovement
RocketBaseBoss:
pause 30
showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15
@@ -99,7 +99,7 @@ RocketBaseBoss:
writetext ExecutiveM4BeforeText
waitbutton
closetext
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e142
applymovement TEAMROCKETBASEB3F_ROCKET1, RocketBaseBossApproachesPlayerMovement
winlosstext ExecutiveM4BeatenText, 0
setlasttalked TEAMROCKETBASEB3F_ROCKET1
loadtrainer EXECUTIVEM, EXECUTIVEM_4
@@ -110,9 +110,9 @@ RocketBaseBoss:
writetext ExecutiveM4AfterText
waitbutton
closetext
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e144
applymovement TEAMROCKETBASEB3F_ROCKET1, RocketBaseBossHitsTableMovement
playsound SFX_TACKLE
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e147
applymovement TEAMROCKETBASEB3F_ROCKET1, RocketBaseBossLeavesMovement
disappear TEAMROCKETBASEB3F_ROCKET1
setscene SCENE_TEAMROCKETBASEB3F_NOTHING
end
@@ -217,11 +217,11 @@ TeamRocketBaseB3FIceHeal:
TeamRocketBaseB3FUltraBall:
itemball ULTRA_BALL
MovementData_0x6e12a:
RocketBaseLanceApproachesPlayerMovement:
step RIGHT
step_end
MovementData_0x6e12c:
RocketBaseLanceLeavesMovement:
step DOWN
step LEFT
step LEFT
@@ -230,7 +230,7 @@ MovementData_0x6e12c:
step LEFT
step_end
MovementData_0x6e133:
RocketBasePlayerApproachesBossLeftMovement:
step UP
step UP
step UP
@@ -239,7 +239,7 @@ MovementData_0x6e133:
turn_head UP
step_end
MovementData_0x6e13a:
RocketBasePlayerApproachesBossRightMovement:
step UP
step UP
step LEFT
@@ -249,16 +249,16 @@ MovementData_0x6e13a:
turn_head UP
step_end
MovementData_0x6e142:
RocketBaseBossApproachesPlayerMovement:
step DOWN
step_end
MovementData_0x6e144:
RocketBaseBossHitsTableMovement:
big_step RIGHT
big_step RIGHT
step_end
MovementData_0x6e147:
RocketBaseBossLeavesMovement:
fix_facing
fast_jump_step LEFT
remove_fixed_facing
@@ -300,7 +300,7 @@ RocketBaseRivalEnterMovement:
step RIGHT
step_end
RocketBaseRivalLeaveMovement:
RocketBaseRivalLeavesMovement:
step LEFT
step LEFT
step UP