Replace $0 with 0 for "ld l, a / ld h, 0" idiom
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@@ -1990,7 +1990,7 @@ BattleBGEffect_FadeMonsToBlackRepeating:
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swap a
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sla a
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ld e, a
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ld d, $0
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ld d, 0
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push bc
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call BGEffect_CheckBattleTurn
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jr nz, .player
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@@ -2614,7 +2614,7 @@ BattleBGEffect_GetFirstDMGPal:
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inc [hl]
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BattleBGEffect_GetNextDMGPal:
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ld l, a
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ld h, $0
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ld h, 0
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add hl, de
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ld a, [hl]
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cp -1
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@@ -2823,7 +2823,7 @@ DeformWater:
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ld a, [wBattleSineWaveTempProgress]
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add e
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ld e, a
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ld d, $0
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ld d, 0
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ret
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BattleBGEffect_WavyScreenFX:
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