Document SFX_RUN
does not play correctly when a wild Pokemon flees from battle (#1099)
Co-authored-by: SoupPotato <22991349+SoupPotato@users.noreply.github.com>
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@@ -143,6 +143,7 @@ WildFled_EnemyFled_LinkBattleCanceled:
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call StdBattleTextbox
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.skip_text
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; BUG: SFX_RUN does not play correctly when a wild Pokemon flees from battle (see docs/bugs_and_glitches.md)
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call StopDangerSound
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call CheckMobileBattleError
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jr c, .skip_sfx
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