Event script–related constants go in constants/script_constants.asm

This commit is contained in:
Remy Oukaour
2018-01-11 02:35:46 -05:00
parent 68e5a703cb
commit 1a2bc57841
4 changed files with 189 additions and 183 deletions

View File

@@ -123,38 +123,6 @@ const_value set 1
const ATK_EQ_DEF
; PP
PP_UP_MASK EQU %11000000
PP_UP_ONE EQU %01000000
PP_MASK EQU %00111111
; significant happiness values
BASE_HAPPINESS EQU 70
FRIEND_BALL_HAPPINESS EQU 200
HAPPINESS_TO_EVOLVE EQU 220
HAPPINESS_THRESHOLD_1 EQU 100
HAPPINESS_THRESHOLD_2 EQU 200
; wild data
NUM_GRASSMON EQU 7 ; data/wild/*_grass.asm table size
NUM_WATERMON EQU 3 ; data/wild/*_water.asm table size
GRASS_WILDDATA_LENGTH EQU (NUM_GRASSMON * 2 + 1) * 3 + 2
WATER_WILDDATA_LENGTH EQU (NUM_WATERMON * 2 + 1) * 1 + 2
; swarms
SWARM_DUNSPARCE EQU 0
SWARM_YANMA EQU 1
FISHSWARM_QWILFISH EQU 1
FISHSWARM_REMORAID EQU 2
; PokeAnims indexes (see engine/pic_animation.asm)
const_def
const ANIM_MON_SLOW
@@ -167,6 +135,7 @@ FISHSWARM_REMORAID EQU 2
const ANIM_MON_EGG1
const ANIM_MON_EGG2
; MonMenuOptions indexes (see engine/mon_menu.asm)
const_value set 1
; moves
@@ -198,3 +167,55 @@ MONMENU_FIELD_MOVE EQU 0
MONMENU_MENUOPTION EQU 1
NUM_MONMENU_ITEMS EQU 8
; treemon sets
; TreeMons indexes (see data/wild/treemons.asm)
const_def
const TREEMON_SET_CITY
const TREEMON_SET_CANYON
const TREEMON_SET_AZALEA
const TREEMON_SET_ROUTE
const TREEMON_SET_KANTO
const TREEMON_SET_LAKE
const TREEMON_SET_FOREST
const TREEMON_SET_ROCK
NUM_TREEMON_SETS EQU const_value
; treemon scores
const_def
const TREEMON_SCORE_BAD ; 0
const TREEMON_SCORE_GOOD ; 1
const TREEMON_SCORE_RARE ; 2
; wild data
NUM_GRASSMON EQU 7 ; data/wild/*_grass.asm table size
NUM_WATERMON EQU 3 ; data/wild/*_water.asm table size
GRASS_WILDDATA_LENGTH EQU (NUM_GRASSMON * 2 + 1) * 3 + 2
WATER_WILDDATA_LENGTH EQU (NUM_WATERMON * 2 + 1) * 1 + 2
; swarms
SWARM_DUNSPARCE EQU 0
SWARM_YANMA EQU 1
FISHSWARM_QWILFISH EQU 1
FISHSWARM_REMORAID EQU 2
; significant happiness values
BASE_HAPPINESS EQU 70
FRIEND_BALL_HAPPINESS EQU 200
HAPPINESS_TO_EVOLVE EQU 220
HAPPINESS_THRESHOLD_1 EQU 100
HAPPINESS_THRESHOLD_2 EQU 200
; PP
PP_UP_MASK EQU %11000000
PP_UP_ONE EQU %01000000
PP_MASK EQU %00111111