No space between labels and bodies
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@@ -68,7 +68,6 @@ DoMove:
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ld [wBattleScriptBufferAddress + 1], a
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.ReadMoveEffectCommand:
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; ld a, [wBattleScriptBufferAddress++]
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ld a, [wBattleScriptBufferAddress]
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ld l, a
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@@ -136,7 +135,6 @@ BattleCommand_CheckTurn:
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jp nz, CheckEnemyTurn
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CheckPlayerTurn:
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ld hl, wPlayerSubStatus4
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bit SUBSTATUS_RECHARGE, [hl]
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jr z, .no_recharge
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@@ -366,7 +364,6 @@ OpponentCantMove:
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jp BattleCommand_SwitchTurn
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CheckEnemyTurn:
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ld hl, wEnemySubStatus4
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bit SUBSTATUS_RECHARGE, [hl]
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jr z, .no_recharge
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@@ -589,7 +586,6 @@ EndTurn:
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jp ResetDamage
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MoveDisabled:
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; Make sure any charged moves fail
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ld a, BATTLE_VARS_SUBSTATUS3
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call GetBattleVarAddr
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@@ -604,7 +600,6 @@ MoveDisabled:
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jp StdBattleTextBox
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HitConfusion:
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ld hl, HurtItselfText
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call StdBattleTextBox
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@@ -811,7 +806,6 @@ BattleCommand_CheckObedience:
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jp .EndDisobedience
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.UseInstead:
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; Can't use another move if the monster only has one!
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ld a, [wBattleMonMoves + 1]
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and a
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@@ -919,7 +913,6 @@ BattleCommand_CheckObedience:
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jp EndMoveEffect
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IgnoreSleepOnly:
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ld a, BATTLE_VARS_MOVE_ANIM
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call GetBattleVar
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@@ -952,7 +945,6 @@ BattleCommand_UsedMoveText:
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ret
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CheckUserIsCharging:
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ld a, [hBattleTurn]
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and a
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ld a, [wPlayerCharging] ; player
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@@ -1775,7 +1767,6 @@ BattleCommand_CheckHit:
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ret
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.StatModifiers:
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ld a, [hBattleTurn]
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and a
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@@ -3066,8 +3057,8 @@ BattleCommand_DamageCalc:
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ld [hDivisor], a
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ld b, 4
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call Divide
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.DoneItem:
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.DoneItem:
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; Critical hits
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call .CriticalMultiplier
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@@ -3583,7 +3574,6 @@ DoSubstituteDamage:
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jp ResetDamage
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UpdateMoveData:
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ld a, BATTLE_VARS_MOVE_ANIM
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call GetBattleVarAddr
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ld d, h
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