Remove all address comments

This commit is contained in:
mid-kid
2018-06-24 16:09:41 +02:00
parent 131875d3e3
commit 1d9a68dbdd
616 changed files with 12133 additions and 20380 deletions

View File

@@ -1,4 +1,4 @@
ClearSpriteAnims: ; 8cf53
ClearSpriteAnims:
ld hl, wSpriteAnimDict
ld bc, wSpriteAnimsEnd - wSpriteAnimDict
.loop
@@ -9,15 +9,13 @@ ClearSpriteAnims: ; 8cf53
or b
jr nz, .loop
ret
; 8cf62
PlaySpriteAnimationsAndDelayFrame: ; 8cf62
PlaySpriteAnimationsAndDelayFrame:
call PlaySpriteAnimations
call DelayFrame
ret
; 8cf69
PlaySpriteAnimations: ; 8cf69
PlaySpriteAnimations:
push hl
push de
push bc
@@ -32,9 +30,8 @@ PlaySpriteAnimations: ; 8cf69
pop de
pop hl
ret
; 8cf7a
DoNextFrameForAllSprites: ; 8cf7a
DoNextFrameForAllSprites:
ld hl, wSpriteAnimationStructs
ld e, NUM_SPRITE_ANIM_STRUCTS
@@ -72,9 +69,8 @@ DoNextFrameForAllSprites: ; 8cf7a
.done
ret
; 8cfa8
DoNextFrameForFirst16Sprites: ; 8cfa8 (23:4fa8)
DoNextFrameForFirst16Sprites:
ld hl, wSpriteAnimationStructs
ld e, NUM_SPRITE_ANIM_STRUCTS
@@ -113,7 +109,7 @@ DoNextFrameForFirst16Sprites: ; 8cfa8 (23:4fa8)
.done
ret
InitSpriteAnimStruct:: ; 8cfd6
InitSpriteAnimStruct::
; Initialize animation a at pixel x=e, y=d
; Find if there's any room in the wSpriteAnimationStructs array, which is 10x16
push de
@@ -208,18 +204,16 @@ endr
ld a, b
ld [wSpriteAnimAddrBackup + 1], a
ret
; 8d036
DeinitializeSprite: ; 8d036
DeinitializeSprite:
; Clear the index field of the struct in bc.
ld hl, SPRITEANIMSTRUCT_INDEX
add hl, bc
ld [hl], $0
ret
; 8d03d
DeinitializeAllSprites: ; 8d03d (23:503d)
DeinitializeAllSprites:
; Clear the index field of every struct in the wSpriteAnimationStructs array.
ld hl, wSpriteAnimationStructs
ld bc, SPRITEANIMSTRUCT_LENGTH
@@ -233,7 +227,7 @@ DeinitializeAllSprites: ; 8d03d (23:503d)
ret
UpdateAnimFrame: ; 8d04c
UpdateAnimFrame:
call InitSpriteAnimBuffer ; init WRAM
call GetSpriteAnimFrame ; read from a memory array
cp -3
@@ -319,9 +313,8 @@ UpdateAnimFrame: ; 8d04c
pop bc
scf
ret
; 8d0be
AddOrSubtractY: ; 8d0be
AddOrSubtractY:
push hl
ld a, [hl]
ld hl, wCurrSpriteAddSubFlags
@@ -335,9 +328,8 @@ AddOrSubtractY: ; 8d0be
.ok
pop hl
ret
; 8d0ce
AddOrSubtractX: ; 8d0ce
AddOrSubtractX:
push hl
ld a, [hl]
ld hl, wCurrSpriteAddSubFlags
@@ -351,9 +343,8 @@ AddOrSubtractX: ; 8d0ce
.ok
pop hl
ret
; 8d0de
GetSpriteOAMAttr: ; 8d0de
GetSpriteOAMAttr:
ld a, [wCurrSpriteAddSubFlags]
ld b, a
ld a, [hl]
@@ -364,9 +355,8 @@ GetSpriteOAMAttr: ; 8d0de
and $1f
or b
ret
; 8d0ec
InitSpriteAnimBuffer: ; 8d0ec
InitSpriteAnimBuffer:
xor a
ld [wCurrSpriteAddSubFlags], a
ld hl, SPRITEANIMSTRUCT_TILE_ID
@@ -382,9 +372,8 @@ InitSpriteAnimBuffer: ; 8d0ec
ld a, [hli]
ld [wCurrAnimYOffset], a
ret
; 8d109
GetSpriteAnimVTile: ; 8d109
GetSpriteAnimVTile:
; a = wSpriteAnimDict[a] if a in wSpriteAnimDict else 0
; vTiles offset
push hl
@@ -409,9 +398,8 @@ GetSpriteAnimVTile: ; 8d109
pop bc
pop hl
ret
; 8d120
_ReinitSpriteAnimFrame:: ; 8d120
_ReinitSpriteAnimFrame::
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
add hl, bc
ld [hl], a
@@ -422,10 +410,9 @@ _ReinitSpriteAnimFrame:: ; 8d120
add hl, bc
ld [hl], -1
ret
; 8d132
GetSpriteAnimFrame: ; 8d132
GetSpriteAnimFrame:
.loop
ld hl, SPRITEANIMSTRUCT_DURATION
add hl, bc
@@ -491,9 +478,8 @@ GetSpriteAnimFrame: ; 8d132
add hl, bc
ld [hl], a
jr .loop
; 8d189
.GetPointer: ; 8d189
.GetPointer:
; Get the data for the current frame for the current animation sequence
; SpriteAnimFrameData[SpriteAnim[SPRITEANIMSTRUCT_FRAMESET_ID]][SpriteAnim[SPRITEANIMSTRUCT_FRAME]]
@@ -514,9 +500,8 @@ GetSpriteAnimFrame: ; 8d132
add hl, hl
add hl, de
ret
; 8d1a2
GetFrameOAMPointer: ; 8d1a2
GetFrameOAMPointer:
; Load OAM data pointer
ld e, a
ld d, 0
@@ -525,9 +510,8 @@ GetFrameOAMPointer: ; 8d1a2
add hl, de
add hl, de
ret
; 8d1ac
Unreferenced_BrokenGetStdGraphics: ; 8d1ac
Unreferenced_BrokenGetStdGraphics:
push hl
ld l, a
ld h, 0
@@ -547,7 +531,6 @@ Unreferenced_BrokenGetStdGraphics: ; 8d1ac
call Request2bpp
pop bc
ret
; 8d1c4
INCLUDE "data/sprite_anims/sequences.asm"
@@ -573,19 +556,18 @@ BrokenStdGFXPointers:
dbbw 16, $21, .deleted
.deleted
; 8e72a (23:672a)
Sprites_Cosine: ; 8e72a
Sprites_Cosine:
; a = d * cos(a * pi/32)
add %010000 ; cos(x) = sin(x + pi/2)
; fallthrough
Sprites_Sine: ; 8e72c
Sprites_Sine:
; a = d * sin(a * pi/32)
calc_sine_wave
AnimateEndOfExpBar: ; 8e79d
AnimateEndOfExpBar:
ld a, [hSGB]
ld de, EndOfExpBarGFX
and a
@@ -609,9 +591,8 @@ AnimateEndOfExpBar: ; 8e79d
jr nz, .loop
call ClearSprites
ret
; 8e7c6
.AnimateFrame: ; 8e7c6
.AnimateFrame:
ld hl, wVirtualOAMSprite00
ld c, 8 ; number of animated circles
.anim_loop
@@ -648,14 +629,13 @@ AnimateEndOfExpBar: ; 8e79d
ld a, PAL_BATTLE_OB_BLUE
ld [hli], a ; attributes
jr .anim_loop
; 8e7f4
EndOfExpBarGFX: ; 8e7f4
EndOfExpBarGFX:
INCBIN "gfx/battle/expbarend.2bpp"
SGBEndOfExpBarGFX: ; 8e804
SGBEndOfExpBarGFX:
INCBIN "gfx/battle/expbarend_sgb.2bpp"
ClearSpriteAnims2: ; 8e814
ClearSpriteAnims2:
push hl
push de
push bc
@@ -674,4 +654,3 @@ ClearSpriteAnims2: ; 8e814
pop de
pop hl
ret
; 8e82b