Replaced "ldtile" and "dwtile" with the "tile" equs macro
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@@ -53,27 +53,27 @@ _TitleScreen: ; 10ed67
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; Apply logo gradient:
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; lines 3-4
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ld hl, $9860 ; (0,3)
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ld hl, VBGMap0 tile $06 ; (0,3)
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ld bc, $0040 ; 2 rows
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ld a, 2
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call ByteFill
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; line 5
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ld hl, $98a0 ; (0,5)
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ld hl, VBGMap0 tile $0a ; (0,5)
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ld bc, $0020 ; 1 row
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ld a, 3
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call ByteFill
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; line 6
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ld hl, $98c0 ; (0,6)
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ld hl, VBGMap0 tile $0c ; (0,6)
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ld bc, $0020 ; 1 row
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ld a, 4
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call ByteFill
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; line 7
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ld hl, $98e0 ; (0,7)
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ld hl, VBGMap0 tile $0e ; (0,7)
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ld bc, $0020 ; 1 row
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ld a, 5
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call ByteFill
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; lines 8-9
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ld hl, $9900 ; (0,8)
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ld hl, VBGMap0 tile $10 ; (0,8)
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ld bc, $0040 ; 2 rows
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ld a, 6
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call ByteFill
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@@ -86,7 +86,7 @@ _TitleScreen: ; 10ed67
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call ByteFill
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; Suicune gfx
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ld hl, $9980 ; (0,12)
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ld hl, VBGMap0 tile $18 ; (0,12)
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ld bc, $00c0 ; the rest of the screen
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ld a, 8
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call ByteFill
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