Misc fixes
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@@ -430,7 +430,7 @@ RestoreDefaultMovement:
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ret
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.ok
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ld a, SPRITEMOVEFN_STANDING
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ld a, SPRITEMOVEDATA_STANDING_DOWN
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ret
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ClearObjectMovementByteIndex:
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@@ -2466,7 +2466,7 @@ RefreshPlayerSprite:
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jr ContinueSpawnFacing
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SpawnInFacingDown:
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ld a, 0
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ld a, DOWN
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ContinueSpawnFacing:
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ld bc, wPlayerStruct
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call SetSpriteDirection
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