Unify directional movement macros

This commit is contained in:
pikalaxalt
2016-05-14 13:46:14 -04:00
parent 3108c9fa6a
commit 1fa6aecbfc
95 changed files with 1914 additions and 2093 deletions

View File

@@ -268,87 +268,87 @@ GrannyScript_0x9e56e:
jumptextfaceplayer Text_BattleTowerGranny
MovementData_BattleTower1FWalkToElevator:
step_up
step_up
step_up
step_up
step_up
step UP
step UP
step UP
step UP
step UP
MovementData_BattleTowerHallwayPlayerEntersBattleRoom:
step_up
step UP
step_end
MovementData_BattleTowerElevatorExitElevator:
step_down
step DOWN
step_end
MovementData_BattleTowerHallwayWalkTo1020Room:
step_right
step_right
step RIGHT
step RIGHT
MovementData_BattleTowerHallwayWalkTo3040Room:
step_right
step_right
step_up
step_right
turn_head_left
step RIGHT
step RIGHT
step UP
step RIGHT
turn_head LEFT
step_end
MovementData_BattleTowerHallwayWalkTo90100Room:
step_left
step_left
step LEFT
step LEFT
MovementData_BattleTowerHallwayWalkTo7080Room:
step_left
step_left
step LEFT
step LEFT
MovementData_BattleTowerHallwayWalkTo5060Room:
step_left
step_left
step_up
step_left
turn_head_right
step LEFT
step LEFT
step UP
step LEFT
turn_head RIGHT
step_end
MovementData_BattleTowerBattleRoomPlayerWalksIn:
step_up
step_up
step_up
step_up
turn_head_right
step UP
step UP
step UP
step UP
turn_head RIGHT
step_end
MovementData_BattleTowerBattleRoomOpponentWalksIn:
slow_step_down
slow_step_down
slow_step_down
turn_head_left
slow_step DOWN
slow_step DOWN
slow_step DOWN
turn_head LEFT
step_end
MovementData_BattleTowerBattleRoomOpponentWalksOut:
turn_head_up
slow_step_up
slow_step_up
slow_step_up
turn_head UP
slow_step UP
slow_step UP
slow_step UP
step_end
MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer:
slow_step_right
slow_step_right
slow_step_up
slow_step_up
slow_step RIGHT
slow_step RIGHT
slow_step UP
slow_step UP
step_end
MovementData_BattleTowerBattleRoomReceptionistWalksAway:
slow_step_down
slow_step_down
slow_step_left
slow_step_left
turn_head_right
slow_step DOWN
slow_step DOWN
slow_step LEFT
slow_step LEFT
turn_head RIGHT
step_end
MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist:
turn_head_down
turn_head DOWN
step_end
MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent:
turn_head_right
turn_head RIGHT
step_end
Text_BattleTowerWelcomesYou: ; 0x9e5ab