Identify and eliminate wEngineBuffer1-5
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@@ -602,8 +602,8 @@ TryObjectEvent:
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ld h, [hl]
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ld l, a
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call GetMapScriptsBank
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ld de, wEngineBuffer1
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ld bc, 2
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ld de, wItemBallData
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ld bc, wItemBallDataEnd - wItemBallData
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call FarCopyBytes
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ld a, PLAYEREVENT_ITEMBALL
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scf
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@@ -638,7 +638,7 @@ TryBGEvent:
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ret
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.is_bg_event:
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ld a, [wEngineBuffer3]
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ld a, [wCurBGEventType]
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ld hl, .bg_events
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rst JumpTable
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ret
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@@ -675,7 +675,7 @@ TryBGEvent:
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.read
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call PlayTalkObject
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ld hl, wEngineBuffer4
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ld hl, wCurBGEventScriptAddr
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ld a, [hli]
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ld h, [hl]
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ld l, a
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@@ -689,8 +689,8 @@ TryBGEvent:
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jp nz, .dontread
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call PlayTalkObject
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call GetMapScriptsBank
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ld de, wEngineBuffer1
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ld bc, 3
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ld de, wHiddenItemData
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ld bc, wHiddenItemDataEnd - wHiddenItemData
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call FarCopyBytes
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ld a, BANK(HiddenItemScript)
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ld hl, HiddenItemScript
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@@ -702,8 +702,8 @@ TryBGEvent:
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call CheckBGEventFlag
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jr nz, .dontread
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call GetMapScriptsBank
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ld de, wEngineBuffer1
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ld bc, 3
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ld de, wHiddenItemData
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ld bc, wHiddenItemDataEnd - wHiddenItemData
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call FarCopyBytes
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jr .dontread
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@@ -734,7 +734,7 @@ TryBGEvent:
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ret
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CheckBGEventFlag:
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ld hl, wEngineBuffer4
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ld hl, wCurBGEventScriptAddr
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ld a, [hli]
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ld h, [hl]
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ld l, a
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@@ -1076,7 +1076,7 @@ LoadScriptBDE::
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TryTileCollisionEvent::
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call GetFacingTileCoord
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ld [wEngineBuffer1], a
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ld [wFacingTileID], a
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ld c, a
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farcall CheckFacingTileForStdScript
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jr c, .done
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@@ -1087,21 +1087,21 @@ TryTileCollisionEvent::
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jr .done
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.whirlpool
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ld a, [wEngineBuffer1]
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ld a, [wFacingTileID]
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call CheckWhirlpoolTile
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jr nz, .waterfall
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farcall TryWhirlpoolOW
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jr .done
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.waterfall
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ld a, [wEngineBuffer1]
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ld a, [wFacingTileID]
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call CheckWaterfallTile
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jr nz, .headbutt
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farcall TryWaterfallOW
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jr .done
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.headbutt
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ld a, [wEngineBuffer1]
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ld a, [wFacingTileID]
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call CheckHeadbuttTreeTile
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jr nz, .surf
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farcall TryHeadbuttOW
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@@ -4,7 +4,7 @@ DoPlayerMovement::
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ld a, movement_step_sleep
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ld [wMovementAnimation], a
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xor a
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ld [wd041], a
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ld [wWalkingIntoEdgeWarp], a
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call .TranslateIntoMovement
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ld c, a
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ld a, [wMovementAnimation]
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@@ -98,7 +98,7 @@ DoPlayerMovement::
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jr z, .Standing
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; Walking into an edge warp won't bump.
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ld a, [wEngineBuffer4]
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ld a, [wWalkingIntoEdgeWarp]
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and a
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jr nz, .CantMove
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call .BumpSound
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@@ -321,17 +321,17 @@ DoPlayerMovement::
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.TrySurf:
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call .CheckSurfPerms
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ld [wd040], a
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ld [wWalkingIntoLand], a
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jr c, .surf_bump
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call .CheckNPC
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ld [wd03f], a
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ld [wWalkingIntoNPC], a
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and a
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jr z, .surf_bump
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cp 2
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jr z, .surf_bump
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ld a, [wd040]
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ld a, [wWalkingIntoLand]
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and a
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jr nz, .ExitWater
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@@ -395,7 +395,7 @@ DoPlayerMovement::
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.CheckWarp:
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; Bug: Since no case is made for STANDING here, it will check
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; [.edgewarps + $ff]. This resolves to $3e at $8035a.
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; This causes wd041 to be nonzero when standing on tile $3e,
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; This causes wWalkingIntoEdgeWarp to be nonzero when standing on tile $3e,
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; making bumps silent.
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ld a, [wWalkingDirection]
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@@ -409,8 +409,8 @@ DoPlayerMovement::
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cp [hl]
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jr nz, .not_warp
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ld a, 1
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ld [wd041], a
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ld a, TRUE
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ld [wWalkingIntoEdgeWarp], a
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ld a, [wWalkingDirection]
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; This is in the wrong place.
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cp STANDING
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@@ -518,7 +518,7 @@ TrainerWalkToPlayer:
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call InitMovementBuffer
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ld a, movement_step_sleep
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call AppendToMovementBuffer
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ld a, [wd03f]
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ld a, [wWalkingIntoNPC]
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dec a
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jr z, .TerminateStep
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ldh a, [hLastTalked]
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@@ -637,7 +637,7 @@ PocketIsFullText:
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Script_pokemart:
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; script command 0x94
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; parameters: dialog_id, mart_id
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; parameters: mart_type, mart_id
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call GetScriptByte
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ld c, a
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@@ -765,7 +765,7 @@ Script_trainertext:
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld a, [wEngineBuffer1]
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ld a, [wSeenTrainerBank]
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ld b, a
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call MapTextbox
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ret
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@@ -777,7 +777,7 @@ Script_scripttalkafter:
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld a, [wEngineBuffer1]
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ld a, [wSeenTrainerBank]
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ld b, a
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jp ScriptJump
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@@ -787,7 +787,7 @@ Script_trainerflagaction:
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xor a
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ld [wScriptVar], a
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ld hl, wd041
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ld hl, wTempTrainerEventFlag
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ld e, [hl]
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inc hl
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ld d, [hl]
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