Move radio channel data into data/

This commit is contained in:
Remy Oukaour
2018-01-10 11:30:12 -05:00
parent 16eb97ae9c
commit 22b607b664
7 changed files with 232 additions and 201 deletions

View File

@@ -28,6 +28,7 @@ PlayRadioShow:
jp hl
RadioJumptable:
; entries correspond to constants/radio_constants.asm
dw OaksPkmnTalk1 ; $00
dw PokedexShow1 ; $01
dw BenMonMusic1 ; $02
@@ -203,11 +204,11 @@ OaksPkmnTalk4:
; Choose a random route, and a random Pokemon from that route.
.sample
call Random
and $1f
cp $f ; so wasteful
and %11111
cp (OaksPkmnTalkRoutesEnd - OaksPkmnTalkRoutes) / 2
jr nc, .sample
; We now have a number between 0 and 14.
ld hl, .routes
ld hl, OaksPkmnTalkRoutes
ld c, a
ld b, 0
add hl, bc
@@ -239,14 +240,15 @@ OaksPkmnTalk4:
jr .loop
.done
; Point hl to the list of morning Pokémon., skipping percentages
rept 4
inc hl
endr
; Generate a number, either 0, 1, or 2, to choose a time of day.
.loop2
call Random
and 3
cp 3
and $3
cp DARKNESS_F
jr z, .loop2
ld bc, 2 * NUM_GRASSMON
@@ -273,6 +275,7 @@ endr
ld de, wMonOrItemNameBuffer
ld bc, PKMN_NAME_LENGTH
call CopyBytes
; Now that we've chosen our wild Pokemon,
; let's recover the map index info and get its name.
pop bc
@@ -289,22 +292,7 @@ endr
ld a, OAKS_POKEMON_TALK
jp PrintRadioLine
.routes
map ROUTE_29
map ROUTE_46
map ROUTE_30
map ROUTE_32
map ROUTE_34
map ROUTE_35
map ROUTE_37
map ROUTE_38
map ROUTE_39
map ROUTE_42
map ROUTE_43
map ROUTE_44
map ROUTE_45
map ROUTE_36
map ROUTE_31
INCLUDE "data/radio/oaks_pkmn_talk_routes.asm"
OaksPkmnTalk5:
ld hl, OPT_OakText2
@@ -361,7 +349,7 @@ OPT_MaryText1:
OaksPkmnTalk8:
call Random
and $f
and $f ; 0-15 are all the valid indexes into .Descriptors
ld e, a
ld d, 0
ld hl, .Descriptors
@@ -473,7 +461,7 @@ OaksPkmnTalk8:
OaksPkmnTalk9:
call Random
and $f
and $f ; 0-15 are all the valid indexes into .Descriptors
ld e, a
ld d, 0
ld hl, .Descriptors
@@ -652,7 +640,7 @@ OaksPkmnTalk14:
ld hl, wRadioTextDelay
dec [hl]
ret nz
ld de, $1d
ld de, MUSIC_POKEMON_TALK
callfar RadioMusicRestartDE
ld hl, .terminator
call PrintText
@@ -1146,7 +1134,7 @@ PeoplePlaces2:
PeoplePlaces3:
ld hl, PnP_Text3
call Random
cp $7b ; 48 percent
cp 49 percent - 1
ld a, PLACES_AND_PEOPLE_4 ; People
jr c, .ok
ld a, PLACES_AND_PEOPLE_6 ; Places
@@ -1175,15 +1163,15 @@ PeoplePlaces4: ; People
cp NUM_TRAINER_CLASSES - 1
jr nc, PeoplePlaces4
push af
ld hl, .E4Names
ld hl, PnP_HiddenPeople
ld a, [wStatusFlags]
bit 6, a ; ENGINE_CREDITS_SKIP
jr z, .ok
ld hl, .KantoLeaderNames
ld hl, PnP_HiddenPeople_BeatE4
ld a, [wKantoBadges]
cp %11111111
cp %11111111 ; all badges
jr nz, .ok
ld hl, .MiscNames
ld hl, PnP_HiddenPeople_BeatKanto
.ok
pop af
ld c, a
@@ -1203,10 +1191,7 @@ PeoplePlaces4: ; People
ld a, PLACES_AND_PEOPLE_5
jp NextRadioLine
.E4Names: db WILL, BRUNO, KAREN, KOGA, CHAMPION
.KantoLeaderNames: db BROCK, MISTY, LT_SURGE, ERIKA, JANINE, SABRINA, BLAINE, BLUE
.MiscNames: db RIVAL1, POKEMON_PROF, CAL, RIVAL2, RED
db -1
INCLUDE "data/radio/pnp_hidden_people.asm"
PnP_Text4:
; @ @ @
@@ -1215,7 +1200,7 @@ PnP_Text4:
PeoplePlaces5:
call Random
and $f
and $f ; 0-15 are all the valid indexes into .Descriptors
ld e, a
ld d, 0
ld hl, .Descriptors
@@ -1225,11 +1210,11 @@ PeoplePlaces5:
ld h, [hl]
ld l, a
call Random
cp $a ; 6.25 percent
cp 4 percent
ld a, PLACES_AND_PEOPLE
jr c, .ok
call Random
cp $7b ; 48 percent
cp 49 percent - 1
ld a, PLACES_AND_PEOPLE_4 ; People
jr c, .ok
ld a, PLACES_AND_PEOPLE_6 ; Places
@@ -1336,9 +1321,9 @@ PnP_odd:
PeoplePlaces6: ; Places
call Random
cp 9
cp (PnP_HiddenPlacesEnd - PnP_HiddenPlaces) / 2
jr nc, PeoplePlaces6
ld hl, .Maps
ld hl, PnP_HiddenPlaces
ld c, a
ld b, 0
add hl, bc
@@ -1353,16 +1338,7 @@ PeoplePlaces6: ; Places
ld a, PLACES_AND_PEOPLE_7
jp NextRadioLine
.Maps:
map PALLET_TOWN
map ROUTE_22
map PEWTER_CITY
map CERULEAN_POLICE_STATION
map ROUTE_12
map ROUTE_11
map ROUTE_16
map ROUTE_14
map CINNABAR_POKECENTER_2F_BETA
INCLUDE "data/radio/pnp_hidden_places.asm"
PnP_Text5:
; @ @
@@ -1371,7 +1347,7 @@ PnP_Text5:
PeoplePlaces7:
call Random
and $f
and $f ; 0-15 are all the valid indexes into .Descriptors
ld e, a
ld d, 0
ld hl, .Descriptors
@@ -1386,7 +1362,7 @@ PeoplePlaces7:
ld a, PLACES_AND_PEOPLE
jr c, .ok
call Random
cp 1 + 48 percent
cp 49 percent - 1
ld a, PLACES_AND_PEOPLE_4 ; People
jr c, .ok
ld a, PLACES_AND_PEOPLE_6 ; Places
@@ -1572,7 +1548,7 @@ BuenasPassword4:
ld a, [wBuenasPassword]
; If we already generated the password today, we don't need to generate a new one.
ld hl, wWeeklyFlags
bit 7, [hl]
bit 7, [hl] ; ENGINE_BUENAS_PASSWORD
jr nz, .AlreadyGotIt
; There are only 11 groups to choose from.
.greater_than_11
@@ -1586,7 +1562,7 @@ BuenasPassword4:
; For each group, choose one of the three passwords.
.greater_than_three
call Random
and $3
maskbits NUM_PASSWORDS_PER_CATEGORY
cp NUM_PASSWORDS_PER_CATEGORY
jr nc, .greater_than_three
; The high nybble of wBuenasPassword will now contain the password group index, and the low nybble contains the actual password.
@@ -1594,7 +1570,7 @@ BuenasPassword4:
ld [wBuenasPassword], a
; Set the flag so that we don't generate a new password this week.
ld hl, wWeeklyFlags
set 7, [hl]
set 7, [hl] ; ENGINE_BUENAS_PASSWORD
.AlreadyGotIt:
ld c, a
call GetBuenasPassword
@@ -1608,7 +1584,7 @@ GetBuenasPassword:
ld a, c
swap a
and $f
ld hl, PasswordTable
ld hl, BuenasPasswordTable
ld d, 0
ld e, a
add hl, de
@@ -1640,11 +1616,11 @@ GetBuenasPassword:
ret
.StringFunctionJumpTable:
dw .Mon
dw .Item
dw .Move
dw .RawString
; entries correspond to BUENA_* constants
dw .Mon ; BUENA_MON
dw .Item ; BUENA_ITEM
dw .Move ; BUENA_MOVE
dw .RawString ; BUENA_STRING
.Mon:
call .GetTheIndex
@@ -1693,30 +1669,7 @@ GetBuenasPassword:
ld de, StringBuffer1
ret
PasswordTable:
dw .JohtoStarters
dw .Beverages
dw .HealingItems
dw .Balls
dw .Pokemon1
dw .Pokemon2
dw .JohtoTowns
dw .Types
dw .Moves
dw .XItems
dw .RadioStations
; string type, points, option 1, option 2, option 3
.JohtoStarters: db BUENA_MON, 10, CYNDAQUIL, TOTODILE, CHIKORITA
.Beverages: db BUENA_ITEM, 12, FRESH_WATER, SODA_POP, LEMONADE
.HealingItems: db BUENA_ITEM, 12, POTION, ANTIDOTE, PARLYZ_HEAL
.Balls: db BUENA_ITEM, 12, POKE_BALL, GREAT_BALL, ULTRA_BALL
.Pokemon1: db BUENA_MON, 10, PIKACHU, RATTATA, GEODUDE
.Pokemon2: db BUENA_MON, 10, HOOTHOOT, SPINARAK, DROWZEE
.JohtoTowns: db BUENA_STRING, 16, "NEW BARK TOWN@", "CHERRYGROVE CITY@", "AZALEA TOWN@"
.Types: db BUENA_STRING, 6, "FLYING@", "BUG@", "GRASS@"
.Moves: db BUENA_MOVE, 12, TACKLE, GROWL, MUD_SLAP
.XItems: db BUENA_ITEM, 12, X_ATTACK, X_DEFEND, X_SPEED
.RadioStations: db BUENA_STRING, 13, "#MON Talk@", "#MON Music@", "Lucky Channel@"
INCLUDE "data/radio/buenas_passwords.asm"
BuenasPassword5:
ld hl, BuenaRadioText5
@@ -1738,14 +1691,14 @@ BuenasPassword7:
BuenasPasswordAfterMidnight:
push hl
ld hl, wWeeklyFlags
res 7, [hl]
res 7, [hl] ; ENGINE_BUENAS_PASSWORD
pop hl
ld a, BUENAS_PASSWORD_8
jp NextRadioLine
BuenasPassword8:
ld hl, wWeeklyFlags
res 7, [hl]
res 7, [hl] ; ENGINE_BUENAS_PASSWORD
ld hl, BuenaRadioMidnightText10
ld a, BUENAS_PASSWORD_9
jp NextRadioLine
@@ -1958,18 +1911,7 @@ StartRadioStation:
callfar RadioMusicRestartDE
ret
RadioChannelSongs:
dw MUSIC_POKEMON_TALK
dw MUSIC_POKEMON_CENTER
dw MUSIC_TITLE
dw MUSIC_GAME_CORNER
dw MUSIC_BUENAS_PASSWORD
dw MUSIC_VIRIDIAN_CITY
dw MUSIC_BICYCLE
dw MUSIC_ROCKET_OVERTURE
dw MUSIC_POKE_FLUTE_CHANNEL
dw MUSIC_RUINS_OF_ALPH_RADIO
dw MUSIC_LAKE_OF_RAGE_ROCKET_RADIO
INCLUDE "data/radio/channel_music.asm"
NextRadioLine:
push af