Use constants for move struct positioning.
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
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@@ -42,13 +42,13 @@ PrintMoveType: ; 5093a
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push hl
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ld a, b
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dec a
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ld bc, Move2 - Move1
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ld bc, MOVE_LENGTH
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ld hl, Moves
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call AddNTimes
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ld de, StringBuffer1
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ld a, BANK(Moves)
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call FarCopyBytes
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ld a, [StringBuffer1 + PlayerMoveType - PlayerMoveStruct]
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ld a, [StringBuffer1 + MOVE_TYPE]
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pop hl
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ld b, a
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