Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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@@ -32,14 +32,14 @@ NUM_LEVEL_STATS EQU const_value
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; move struct members (see battle/moves/moves.asm)
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const_def
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const MOVE_ANIM
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const MOVE_EFFECT
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const MOVE_POWER
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const MOVE_TYPE
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const MOVE_ACC
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const MOVE_PP
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const MOVE_CHANCE
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const MOVE_LENGTH
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const MOVE_ANIM ; 0
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const MOVE_EFFECT ; 1
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const MOVE_POWER ; 2
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const MOVE_TYPE ; 3
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const MOVE_ACC ; 4
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const MOVE_PP ; 5
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const MOVE_CHANCE ; 6
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MOVE_LENGTH EQU const_value
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; stat constants
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; indexes for:
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