Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers

This commit is contained in:
Remy Oukaour
2017-12-26 12:50:32 -05:00
parent b5a8e3b3b3
commit 24f0e7d045
32 changed files with 524 additions and 527 deletions

View File

@@ -1,12 +1,10 @@
; In this game, footprints are stored in a non-continuous manner.
; Instead, they're stored in a 32x8 grid.
; Each of the footprints is 16x16, so, since tiles on the GB are 8x8,
; you get the two top tiles first, while the two bottom tiles are stored
; on the next row of the image.
; Footprints are 2x2 tiles each, but are stored as a 16x64-tile image
; (32 rows of 8 footprints per row).
; That means there's a row of the top two tiles for eight footprints,
; then a row of the bottom two tiles for those eight footprints.
; These macros help extract the first two tiles, and the last two tiles,
; respectively.
footprint_top EQUS " 0, 2 * LEN_1BPP_TILE"
; These macros help extract the first and the last two tiles, respectively.
footprint_top EQUS "0, 2 * LEN_1BPP_TILE"
footprint_bottom EQUS "2 * LEN_1BPP_TILE, 2 * LEN_1BPP_TILE"
; 001-008 top halves