Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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@@ -62,11 +62,11 @@ LoadCryHeader:: ; 37f3
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ld a, [hROMBank]
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push af
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ld a, BANK(CryHeaders)
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ld a, BANK(PokemonCries)
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rst Bankswitch
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ld hl, CryHeaders
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rept 6
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ld hl, PokemonCries
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rept 6 ; sizeof(mon_cry)
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add hl, bc
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endr
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