Keep documentation in sync with new WRAM labels
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@@ -1504,8 +1504,8 @@ BattleCheckTypeMatchup: ; 347c8
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ld hl, wBattleMonType1
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CheckTypeMatchup: ; 347d3
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; There is an incorrect assumption about this function made in the AI related code: when
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; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing
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; the offensive type in a will make this function do the right thing. Since a is overwritten,
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; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
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; offensive type in a will make this function do the right thing. Since a is overwritten,
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; this assumption is incorrect. A simple fix would be to load the move type for the
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; current move into a in BattleCheckTypeMatchup, before falling through, which is
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; consistent with how the rest of the code assumes this code works like.
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