menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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@@ -56,8 +56,7 @@ MonSubmenu: ; 24d19
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.MenuDataHeader: ; 24d3f
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db $40 ; tile backup
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db 00, 06 ; start coords
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db 17, 19 ; end coords
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menu_coords 6, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1
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dw 0
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db 1 ; default option
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; 24d47
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@@ -326,8 +325,7 @@ BattleMonMenu: ; 24e99
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MenuDataHeader_0x24ed4: ; 24ed4
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db $00 ; flags
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db 11, 11 ; start coords
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db 17, 19 ; end coords
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menu_coords 11, 11, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1
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dw MenuData2_0x24edc
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db 1 ; default option
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; 24edc
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