More charmap and home/text.asm documentation for JP chars
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@@ -132,10 +132,6 @@ OBJECT_LENGTH EQU const_value
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MAPOBJECT_SCREEN_HEIGHT EQU 11
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MAPOBJECT_SCREEN_WIDTH EQU 12
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; NPCs disappear if standing on tile $60-$7f or $e0-$ff,
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; since those IDs are for text characters and textbox frames.
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MAPOBJECT_VISIBLE_TILE_LIMIT EQU $60
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; object_struct members (see macros/wram.asm)
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const_def
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@@ -39,3 +39,7 @@ const_value set 5
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PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
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PRINTNUM_RIGHTALIGN EQU 1 << PRINTNUM_RIGHTALIGN_F
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PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
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; character sets (see charmap.asm)
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FIRST_REGULAR_TEXT_CHAR EQU $60
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FIRST_HIRAGANA_DAKUTEN_CHAR EQU $20
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