More charmap and home/text.asm documentation for JP chars
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@@ -2474,8 +2474,10 @@ Function56cd: ; 56cd
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push bc
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call Coord2Tile
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pop bc
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; NPCs disappear if standing on tile $60-$7f (or $e0-$ff),
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; since those IDs are for text characters and textbox frames.
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ld a, [hl]
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cp MAPOBJECT_VISIBLE_TILE_LIMIT
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cp FIRST_REGULAR_TEXT_CHAR
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jr nc, .nope
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.ok8
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dec d
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@@ -134,7 +134,7 @@ PrintRadioLine:
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cp 2
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jr nc, .print
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inc hl
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ld [hl], "<START>"
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ld [hl], TX_START
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inc a
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ld [wNumRadioLinesPrinted], a
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cp 2
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@@ -813,7 +813,7 @@ CopyDexEntryPart1:
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ld bc, SCREEN_WIDTH - 1
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call FarCopyBytes
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ld hl, wPokedexShowPointerAddr
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ld [hl], "<START>"
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ld [hl], TX_START
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inc hl
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ld [hl], "<LINE>"
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inc hl
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@@ -64,10 +64,10 @@ CheckNickErrors:: ; 669f
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; table defining which characters are actually text commands
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; format:
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; ≥ <
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db "<START>", TX_BOX + 1
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db TX_START, TX_BOX + 1
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db "<PLAY_G>", $18 + 1
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db $1d, "%" + 1
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db $35, "<GREEN>" + 1
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db "<NI>", "%" + 1
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db "<ROUTE>", "<GREEN>" + 1
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db "<ENEMY>", "<ENEMY>" + 1
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db "<MOM>", "<TM>" + 1
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db "<ROCKET>", "┘" + 1
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