More charmap and home/text.asm documentation for JP chars

This commit is contained in:
Remy Oukaour
2018-01-18 18:34:20 -05:00
parent 676b585375
commit 2acaa96cf1
27 changed files with 333 additions and 306 deletions

View File

@@ -2474,8 +2474,10 @@ Function56cd: ; 56cd
push bc
call Coord2Tile
pop bc
; NPCs disappear if standing on tile $60-$7f (or $e0-$ff),
; since those IDs are for text characters and textbox frames.
ld a, [hl]
cp MAPOBJECT_VISIBLE_TILE_LIMIT
cp FIRST_REGULAR_TEXT_CHAR
jr nc, .nope
.ok8
dec d

View File

@@ -134,7 +134,7 @@ PrintRadioLine:
cp 2
jr nc, .print
inc hl
ld [hl], "<START>"
ld [hl], TX_START
inc a
ld [wNumRadioLinesPrinted], a
cp 2
@@ -813,7 +813,7 @@ CopyDexEntryPart1:
ld bc, SCREEN_WIDTH - 1
call FarCopyBytes
ld hl, wPokedexShowPointerAddr
ld [hl], "<START>"
ld [hl], TX_START
inc hl
ld [hl], "<LINE>"
inc hl

View File

@@ -64,10 +64,10 @@ CheckNickErrors:: ; 669f
; table defining which characters are actually text commands
; format:
; ≥ <
db "<START>", TX_BOX + 1
db TX_START, TX_BOX + 1
db "<PLAY_G>", $18 + 1
db $1d, "%" + 1
db $35, "<GREEN>" + 1
db "<NI>", "%" + 1
db "<ROUTE>", "<GREEN>" + 1
db "<ENEMY>", "<ENEMY>" + 1
db "<MOM>", "<TM>" + 1
db "<ROCKET>", "┘" + 1