Move effects; no more reloadmapmusic, returnafterbattle

This commit is contained in:
PikalaxALT
2015-12-26 18:11:55 -05:00
parent f485a45cda
commit 2bd45ca574
96 changed files with 1281 additions and 1078 deletions

View File

@@ -94,13 +94,13 @@ endr
add hl, bc
ld a, d
and $10 ; bit 4
jr z, .load_Null
jr z, .load_zero
ld a, e
and a
jr z, .load_minus_two
cp $1
jr z, .load_minus_one
.load_Null
.load_zero
xor a
ld [hl], a
ret
@@ -140,11 +140,11 @@ endr
; 8d306 (23:5306)
; Anonymous jumptable (see .anonymous_jumptable)
dw .four_Null
dw .four_zero
dw .four_one
; 8d30a
.four_Null: ; 8d30a
.four_zero: ; 8d30a
call .IncrementSpriteAnimStruct0B
ld hl, SPRITEANIMSTRUCT_INDEX
@@ -425,7 +425,7 @@ endr
; 8d487 (23:5487)
; Anonymous jumptable (see .anonymous_jumptable)
dw .sixteen_Null
dw .sixteen_zero
dw .sixteen_one
dw .sixteen_two
dw .sixteen_three
@@ -433,7 +433,7 @@ endr
dw .sixteen_five
; 8d493
.sixteen_Null: ; 8d493
.sixteen_zero: ; 8d493
ld a, $14
call _ReinitSpriteAnimFrame