Move effects; no more reloadmapmusic, returnafterbattle
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@@ -20,10 +20,10 @@ DMATransfer:: ; 15d8
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UpdateBGMapBuffer:: ; 15e3
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; Copy [$ffdc] 16x8 tiles from BGMapBuffer
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; Copy [hFFDC] 16x8 tiles from BGMapBuffer
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; to bg map addresses in BGMapBufferPtrs.
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; [$ffdc] must be even since this is done in pairs.
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; [hFFDC] must be even since this is done in pairs.
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; Return carry on success.
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@@ -76,11 +76,11 @@ rept 2
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endr
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; We've done 2 16x8 blocks
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ld a, [$ffdc]
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ld a, [hFFDC]
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rept 2
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dec a
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endr
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ld [$ffdc], a
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ld [hFFDC], a
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jr nz, .next
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