Move effects; no more reloadmapmusic, returnafterbattle
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@@ -74,8 +74,8 @@ AzaleaTownRivalBattleScript:
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setlasttalked AZALEATOWN_SILVER
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loadtrainer RIVAL1, RIVAL1_6
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startbattle
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reloadmapmusic
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returnafterbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .AfterBattle
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.Totodile:
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@@ -83,8 +83,8 @@ AzaleaTownRivalBattleScript:
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setlasttalked AZALEATOWN_SILVER
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loadtrainer RIVAL1, RIVAL1_4
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startbattle
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reloadmapmusic
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returnafterbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .AfterBattle
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.Chikorita:
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@@ -92,8 +92,8 @@ AzaleaTownRivalBattleScript:
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setlasttalked AZALEATOWN_SILVER
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loadtrainer RIVAL1, RIVAL1_5
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startbattle
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reloadmapmusic
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returnafterbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .AfterBattle
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.AfterBattle:
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