Move effects; no more reloadmapmusic, returnafterbattle
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@@ -75,8 +75,8 @@ BurnedTowerRivalBattleScript:
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setlasttalked BURNEDTOWER1F_SILVER
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loadtrainer RIVAL1, RIVAL1_9
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startbattle
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reloadmapmusic
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returnafterbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .returnfrombattle
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.totodile:
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@@ -84,8 +84,8 @@ BurnedTowerRivalBattleScript:
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setlasttalked BURNEDTOWER1F_SILVER
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loadtrainer RIVAL1, RIVAL1_7
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startbattle
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reloadmapmusic
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returnafterbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .returnfrombattle
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.chikorita:
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@@ -93,8 +93,8 @@ BurnedTowerRivalBattleScript:
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setlasttalked BURNEDTOWER1F_SILVER
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loadtrainer RIVAL1, RIVAL1_8
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startbattle
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reloadmapmusic
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returnafterbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .returnfrombattle
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.returnfrombattle:
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